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Author Topic: Quick Interactions Question  (Read 1383 times)

Mrhappyface

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Quick Interactions Question
« on: May 15, 2012, 08:38:49 pm »

Can you use interactions to give creatures syndromes without having to project a syndrome-inducing substance? I know that you can buff/debuff yourself or enemies. For example:
Derpamancer gestures
Goblin 1 is paralyzed
Goblin 1 has suffocated

I want to do something like this.
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Putnam

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Re: Quick Interactions Question
« Reply #1 on: May 15, 2012, 08:49:01 pm »

Yeah, it's just [I_EFFECT:ADD_SYNDROME]

Mrhappyface

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Re: Quick Interactions Question
« Reply #2 on: May 15, 2012, 08:51:38 pm »

Yeah, it's just [I_EFFECT:ADD_SYNDROME]
Thanks. Now I can stare goats to death.
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arzzult

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Re: Quick Interactions Question
« Reply #3 on: May 15, 2012, 08:55:21 pm »

Yes, though there are a few kinks. Many of the older syndromes don't really work when you try to induce them with an interaction. They either fail to function at all or you have to set the severity well into the thousands to get it to work; making fine tuning the syndrome either incredibly hard or out right impossible. Still paralysis is one other those that can work if you set it high enough and will cause death via suffocation.
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Mrhappyface

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Re: Quick Interactions Question
« Reply #4 on: May 15, 2012, 09:43:44 pm »

Shoots, it won't bring up the targeting menu. What am I doing wrong?
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Hugo_The_Dwarf

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Re: Quick Interactions Question
« Reply #5 on: May 15, 2012, 09:55:34 pm »

[INTERACTION:MATERIAL_EMISSION]
   [I_SOURCE:CREATURE_ACTION]
   [I_TARGET:A:MATERIAL]
      [IT_MATERIAL:CONTEXT_MATERIAL]
   [I_TARGET:B:LOCATION]
      [IT_LOCATION:CONTEXT_LOCATION] <-- this is always the emitter for now
   [I_TARGET:C:LOCATION]
      [IT_LOCATION:CONTEXT_LOCATION]
      [IT_MANUAL_INPUT:target] -------------- This is what you need to target manually
   [I_EFFECT:MATERIAL_EMISSION]
      [IE_TARGET:A]
      [IE_TARGET:B]
      [IE_TARGET:C]
      [IE_IMMEDIATE]
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arzzult

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Re: Quick Interactions Question
« Reply #6 on: May 15, 2012, 10:11:44 pm »

I have some examples...

 the interactions
Spoiler (click to show/hide)

and the things that enable the interactions
Spoiler (click to show/hide)

Also are you sure you are looking in the right place for the targeting menu? In Adventure mode it should be accessed with 'x' and it'll be in either natural or learned abilities.
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I just realized two things. 1. For the Win and F___ the World have the same initials. 2. They have the same meaning in Dwarf Fortress.

Mrhappyface

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Re: Quick Interactions Question
« Reply #7 on: May 15, 2012, 10:18:46 pm »

You guys are great. Thanks!
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This is Dwarf Fortress. Where torture, enslavement, and murder are not only tolerable hobbies, but considered dwarfdatory.