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Author Topic: The Mercenaries, a BattleTech/MechWarrior RPG  (Read 15557 times)

Doomblade187

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #90 on: May 15, 2012, 10:39:16 pm »

"Just my luck... Ah well, let's take it down! You'll see me soon..." shouts Joshua over the comm.

Sprint to the far side of the factory, going around and over the Fafnir. As fast as possible.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #91 on: May 16, 2012, 12:43:38 am »

Hugh will stand still and line up a careful shot on the Fafnir, aiming for the cockpit if I have an angle on it, otherwise they will aim for the centre torso.
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Maldevious

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #92 on: May 16, 2012, 09:12:31 am »

Mal will unleash everything he's got on the Fafnir.
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Maxinum McDreich

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #93 on: May 16, 2012, 09:57:46 am »

''Oh... sh-'' Matt said, as he saw the most heavily armoured mech in existence. He had seen an Atlas up close once, and that wasn't fun. ''Switching targets. Someone finish off that Cougar!'' Matt said over the comms, before unleashing a salvo of LRM's at the larger mech from a safe distance, hoping that the hits might throw the Fafnir mechwarrior's aim off to aid his companions.
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Tsuchigumo550

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #94 on: May 16, 2012, 04:39:33 pm »

Shit!
Back up, firing with any nonlaser weapon on board for the moment, directing at the Cougar
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Kestrel_6

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #95 on: May 16, 2012, 08:53:19 pm »

Joshua Shiner decided it would be best to run around the Fafnir, given it's limited torso twist and slow turning speed. What a plan.

Hugh can see the cockpit, right at the front of the behemoth Mech. You however, miss, and the shot collides with the left torso.

Mal decided to Alpha-Strike, firing both Gauss Rifles, the Heavy lasers, and the Pulse Lasers. all hit Center-torso, but heat is starting to build up...

"I got him" Josh says as he hits the rear armour of the Cougar, finishing it off. another Forty LRM missiles shoot towards the Fafnir, hurting it more, but not enough. It fires a devastating volley at Marakis' Blood Asp, nearly taking it out.

Nicholas starts to back up, shooting at the Cougar till the wreck explodes...

The fafnir begins to move, towards the main body of Mercs. the Heavy gGauss rifles need to reload, so it fires lasers instead, damaging Mal's Blood Asp.
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Doomblade187

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #96 on: May 16, 2012, 08:57:34 pm »

I'm behind the Fafnir now, right?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Maldevious

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #97 on: May 16, 2012, 09:01:24 pm »

Mal rocked in his seat as the Fafnir's fire struck home. He glanced at his heat sink readouts, and spoke quickly into his radio.

"Seems like I've got this bad boy's attention. Let's not give him too long to rip me up, okay?"

Mal fires another alpha strike at the Fafnir.
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RAM

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #98 on: May 16, 2012, 09:27:32 pm »

Remaining stationary, I aim the peeper at its centre torso.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

TolyK

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #99 on: May 17, 2012, 03:08:43 am »

Try to headshot the biggest mech, it looks like the Fanfie, isn't it?
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Tsuchigumo550

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #100 on: May 17, 2012, 02:58:25 pm »

Fire ALL the lazers!
(At Fanfir)
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There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Doomblade187

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #101 on: May 17, 2012, 03:09:29 pm »

Move around to the far left of the Fafnir, at the outer edge of my ER PPC's range, and fire the ER PPC at the most heavily damaged point on the Fafnir.

((This is assuming I'm behind the Fafnir.))
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Maxinum McDreich

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Re: The Mercenaries, a BattleTech/MechWarrior RPG
« Reply #102 on: May 18, 2012, 10:22:05 am »

''On it, Mal.'' Matt responded. He decides that staying back is not the best course of action. Matt moves in forward at top speed, intending to close the gap, but staying of the Fafnir's right flank. He lets loose another salvo, whilst also engaging with his pulse lasers, hoping to draw the slow behemoth's attention, and make it turn.
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