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Author Topic: Devil Survivor 2-More Demons, More Spells, More ALIENS!  (Read 3710 times)

UltraValican

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Devil Survivor 2-More Demons, More Spells, More ALIENS!
« on: March 11, 2012, 04:02:37 pm »


Spoiler (click to show/hide)
A week ago I bought DeSu 2. I'm finding it very enjoyable, and I was wondering if Bay12 was getting its survival on?
Leave story stuff in
Spoiler (click to show/hide)
.
So, feel free to share tricks, tips, demon recipies, and opinions.
Spoiler (click to show/hide)
-Edit:Silly me, I should explain the game.
Devil Survivor is a SRPG crossed with a traditional turnbased RPG. Squads of 3 faceoff against squads of three on an isometric grid. When squads engage the game "switches" to a turn based battle similar to Etrian Oddesy or other SMT games, the squad members exchange blows and the skrimish ends. To kill a squad you need to kill the leader, but just killing the leader nets you less EXP and Macca(Money). Killing his/her subordinates gets you more EXP,Macca, and makes the leader harder to kill.
« Last Edit: March 11, 2012, 04:12:13 pm by UltraValican »
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freeformschooler

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #1 on: March 11, 2012, 04:12:10 pm »

The last game was maddeningly difficult, even for SMT, and required so much grinding to get your mons and such up to story mission levels it wasn't funny. Is this any better about that? The grinding part, not the difficulty.
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UltraValican

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #2 on: March 11, 2012, 04:16:29 pm »

The last game was maddeningly difficult, even for SMT, and required so much grinding to get your mons and such up to story mission levels it wasn't funny. Is this any better about that? The grinding part, not the difficulty.
Sadly, no. In fact since they raised auction prices, you need to grind for money more.  By the time you get enough money, you would have leveled up.(EXP wise, the game is okay in terms of enemy level progression). The game does leave the occasional
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« Last Edit: March 11, 2012, 04:18:08 pm by UltraValican »
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Zebulon

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #3 on: March 12, 2012, 10:33:29 am »

Personally I think DS2 was one of those rare situations where the sequel was a significant upgrade in every way, though I may just have less-than-fond memories of the original tainting my analysis of that. Still, I enjoyed the original enough that when a friend told me there was a sequel I snapped it up.

The first one was kind of nuts hard, but this one isn't all that bad. I've only *had* to stop and grind once (for the boss of Day 4), although I did wind up overleveling for an optional fight at the start of Day 3 (I think?) because I grossly overestimated how dangerous it was.

My only real beef is that fusioning up demons is still a pain. You have to combine lower level demons to get midlevel demons to get higher level demons, repeat in a few levels. The compendium (which allows you to register a demon type and resummon it for a rather significant fee - at least, I think that's how it works) does help but that also requires some Macca grinding.

In general I like the story and characters much better, and it seems like there's tons more Physical skills so my preferred main character build is a beast.

Part of why everything seems so easy may be that I've been focusing level up stats into Strength and Vitality, keeping the MC equipped with Mow Down, Berserk, and usually the best healing skill available (with just enough Magic to equip it). Then his monsters are a Kishin (their racial skill allows you to make two skirmishes in a round) and a Beast (Animal Leg lets you move after a skirmish). If the enemies are set up right, you can move up to 12 squares each turn - and very little survives two poundings from an all-physical team, even if they're tank types.

The friend I mentioned early has an MC that's Strength and Agility, which when combined with the Multihit skill apparently gets even more insane, but I enjoy the absurd survivability that a high Vitality gives me (let the monsters gang up on the MC, who doesn't even care, then bring in all the other characters to finish them off). There's actually an Auto skill called Battle Aura that negates weaker hits which not only keeps the whole MC's whole team from taking a significant amount of the damage thrown at them, but lets the poor slow bastards get extra turns, too! (It counts as the enemy hitting a strong resistance, apparently).

You can probably tell I love turn based strategy games with mix-and-match systems like these, heh.

Also, I debated putting this response to the OP's spoiler in a spoiler, but since I'm not naming names and it's kind of a central gameplay thing: Letting party members die (in the story, obviously) has the potential to come back and bite you since the game semi-frequently restricts who you can add to your party. I've only had one (sort-of-optional) mission where this would have actually affected anything, but I wouldn't be surprised if there are more later.

I suspect that some characters dying may also limit the time-spending/bond-forming options with certain other characters, but I'm not entirely sure of this.

That said;

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SirAaronIII

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #4 on: March 13, 2012, 09:54:43 pm »

b-b-b-bump
I'm at the start of Day 3. Personally I prefer putting 10 into all stats starting with Strength and Vitality, which is good for the early game when regular attacks are still good, and after they all hit 10 I start pumping Magic. Agility was pretty much the worst stat in the first game in my opinion, so I tend to avoid demons and characters with it (lookin' at you, Keisuke). It looks like it's a lot better in the new game though.
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UltraValican

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #5 on: March 14, 2012, 07:53:51 pm »

b-b-b-bump
I'm at the start of Day 3. Personally I prefer putting 10 into all stats starting with Strength and Vitality, which is good for the early game when regular attacks are still good, and after they all hit 10 I start pumping Magic. Agility was pretty much the worst stat in the first game in my opinion, so I tend to avoid demons and characters with it (lookin' at you, Keisuke). It looks like it's a lot better in the new game though.
Spoiler (click to show/hide)
Plot Hole?
Spoiler (click to show/hide)
Agility better now, especially when you get multi-hit/strike. My Hinako can ATATATATATATATATATTTATA, Petrify(+Stone), and Shatter almost anything.
I have no idea what to do with Kikuri-Hime, she's killed her fair share of demons,but she's pretty obsolete now.
Spoiler (click to show/hide)
« Last Edit: March 14, 2012, 07:58:56 pm by UltraValican »
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SirAaronIII

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #6 on: April 02, 2012, 08:59:58 pm »

Sorry for the extreme bump, but I beat the game twice in the past 2 weeks and I really need to spout some of my thoughts on the story:
Spoiler: serious spoilers (click to show/hide)
Cheap tactic alert: Give Keita/Hinako/Daichi Multi-Strike and Pierce (or that piercing autoskill, forgot what it's called). Proceed to destroy everything that doesn't reflect Phys.
Also, on my New Game++, I took the "keep 4 demons" award, taking Nyarlathotep, Metatron, Bishamonten, and Guan Yu. Now I'm absolutely destroying everything on the first few days. It's pretty crazy.

Dang, the more I think about it, the more I wish there were demon codes like in Strange Journey. It'd give a thread like this some purpose. We could share our best demons and all.
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freeformschooler

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #7 on: April 02, 2012, 09:05:43 pm »

Yeah, the codes were awesome. Especially when you consider they were Pokemon Mystery Dungeon style (you weren't limited to just demon species but rather any possible modification of any species, at least if you made the codes yourself).
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UltraValican

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Re: Devil Survivor 2-More Demons, More Spells, More ALIENS!
« Reply #8 on: April 20, 2012, 04:22:08 pm »

Sorry for the extreme bump, but I beat the game twice in the past 2 weeks and I really need to spout some of my thoughts on the story:
Spoiler: serious spoilers (click to show/hide)
Cheap tactic alert: Give Keita/Hinako/Daichi Multi-Strike and Pierce (or that piercing autoskill, forgot what it's called). Proceed to destroy everything that doesn't reflect Phys.
Also, on my New Game++, I took the "keep 4 demons" award, taking Nyarlathotep, Metatron, Bishamonten, and Guan Yu. Now I'm absolutely destroying everything on the first few days. It's pretty crazy.

Dang, the more I think about it, the more I wish there were demon codes like in Strange Journey. It'd give a thread like this some purpose. We could share our best demons and all.
Just saw this in my "New Post" section so, bump.
This is freaky, I played through the game twice, and did Daici and Yamato's. As for the "true" ending.
On saving my favorite girl.
Spoiler (click to show/hide)
Post Game Spoilers
Spoiler (click to show/hide)
My Bonus Boss Badges
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Not spoilers, but I'm trying to make a "super" ogre in my third playthorough.
I'm okay with turning this into an SMT genera, I'm not sure if it will last long. Atlus tends to realease its games in dry spells.
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