I have a setup, where invaders must have to go through a trapped corridor, under ballista and catapult fire. The intention was that some of the invaders jump to the pit, some other get shredded, and if led by a leader, they stand around his body and allow themselves to be executed. Instead of an elven caravan a zombie invasion happened, and I could test the setup.
The first victim was pacifist son of my siege operator. She injured him critically when he stood in front of the ballista, and even tried to load another arrow instead of helping him (after I disabled the shooting, she went to eat something, the son died a couple of minutes later, and was replaced at his post by his brother. This reminds me why dwarves should be sterilised). The shooting from catapults and ballistae continued, and no zombies ever wandered through the second trap. Similarly, no thieves and wild animals. There came one wild grizzly bear with the zombies, but fortunately it was being scared away by my operators, who were trying to retrieve arrows - I used this fact to catch the bear later, he was male and I had only females from elves.
Now, there's something I find strange: most of the zombies were killed by the first trap. After battle I have counted 102 zombie bodies on it, plus one goblin thief who went with the crowd. Some zombies jumped forth, after being hit by some components of the first trap, and were dismembered and killed by the second trap. And about 20 zombies were killed by siege engines. Siege engines also revealed a hidden kobold thief, one of two who were attempting to rob me hiding behind the zombies (another one has revealed himself later to a Legendary+5 marksman, who came to kill the last zombie). The first revealed kobold had his hand and leg broken by cobaltite stone, but was able to flee the way he came finally, occasionally losing consciousness for a while. No-one jumped into the pit, though it was full of body parts anyway.
The first trap had exceptional mechanism and 5 weapons: iron morgenstern, green glass corkscrew, iron maul, spiked green glass ball and pine spear. The spiked ball was responsible for most kills I believe. This weapon was planned to only rough up the invaders, and force some of them to jump to the slave pit. I suppose I have overestimated toughness of some of my opponents.
Questions here:
1. The traps never jammed, which I find unusual. Has the frequency of jamming been lowered in v.34 or zombies are such soft targets that they don't jam the weapons?
2. Why zombies did not attack the kobold, letting him go? Are they friends? Because the zombie civ is in fact a dwarven civ, and the kobold civ is another entity.
3. Also why zombies didn't attack the grizzly? I thought undead loathe all life. I saw them sparing some birds and snakes in the forest during previous sieges, but thought it to be accidental, everyone has his priorities. But here it's clear they didn't care.