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Author Topic: Nobles take demands to manager.  (Read 992 times)

UHaulDwarf

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Nobles take demands to manager.
« on: April 17, 2012, 10:32:16 pm »

Rather then have nobles sulk because you missed the one line of message that says that they want something and couldn't be asked to look at the noble screen, nobles should take there demands to the manager.
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Moonshadow101

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Re: Nobles take demands to manager.
« Reply #1 on: April 18, 2012, 12:33:18 pm »

That'd actually be really cool. I imagine it would be a switchable order, "(Y/N) Auto-Manage All Noble Demands."
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ddonohu2

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Re: Nobles take demands to manager.
« Reply #2 on: April 18, 2012, 03:19:51 pm »

I made a similar suggestion not that long ago. As I mentioned at the time noble demands can be too vague for the manager (my current duchess constantly asks for flasks without mentioning a material). At the time I was wondering how to resolve this. I'm just wondering if you have any thoughts on the best way to reconcile vague mandates?
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GreatWyrmGold

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Re: Nobles take demands to manager.
« Reply #3 on: April 18, 2012, 03:37:19 pm »

Do you mean, noble mandates automatically go to the job manager? That'd be tough, since most mandates are non-material-specific now. Or demands, or whatever--it's too general to hope to have one reaction. Take ddonohu2's demand--flasks. That's metal flasks, leather waterskins, and (I think) glass vials. That's (4+m) reactions, where m is the number of metals that can be made into flasks. And which ones SHOULD the game choose? Probably the leather waterskin one, as most forts have much more leather than any given metal to spare, but a sandy fort near a volcano might decide that glass vials are cheaper to make, or a nice player might make silver flasks for his/her duchess, or lead ones for trading to elves, or bronze ones to give the militia classy booze-containers, or the fort is shor one leather, or...so many possibilities, which the game can't really judge which is the best.

Beter idea: Noble demands and mandates are noted on the Job Manager screen.
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Bytyan

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Re: Nobles take demands to manager.
« Reply #4 on: April 18, 2012, 03:47:35 pm »

Perhaps you could have a craft and material priority list, so that vague mandates would take the top applicable material. For example, if your priority was stone,wood,cloth,rope reed, then silk, and you were to receive a mandate for socks, it would skip wood and stone, then use rope reed if available, then silk.
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UHaulDwarf

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Re: Nobles take demands to manager.
« Reply #5 on: April 18, 2012, 10:55:44 pm »

Do you mean, noble mandates automatically go to the job manager? That'd be tough, since most mandates are non-material-specific now. Or demands, or whatever--it's too general to hope to have one reaction. Take ddonohu2's demand--flasks. That's metal flasks, leather waterskins, and (I think) glass vials. That's (4+m) reactions, where m is the number of metals that can be made into flasks. And which ones SHOULD the game choose? Probably the leather waterskin one, as most forts have much more leather than any given metal to spare, but a sandy fort near a volcano might decide that glass vials are cheaper to make, or a nice player might make silver flasks for his/her duchess, or lead ones for trading to elves, or bronze ones to give the militia classy booze-containers, or the fort is shor one leather, or...so many possibilities, which the game can't really judge which is the best.
I was thinking it would work the same way that Smelter works, and that you can only make things that you have the resources for,
 filtered through the dwarf-nobles preferences.(Despite not saying anything in the op.)
 Your statement makes me think that will not be possible with the way things are.

I think something that closer to my original idea would be that nobles take there demands to a workshop.(Some of the same problems though.)

Quote
Beter idea: Noble demands and mandates are noted on the Job Manager screen.
I agree, that is a better idea. DF is only going to get more complicated, and it is better to leave this kind to thinking to the player and leave the computer to keeping track of the items in any given fortress. But this idea will make thinks more streamlined.
« Last Edit: April 19, 2012, 03:31:05 am by UHaulDwarf »
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