Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Challenge Fort: Welcome to Dystopia  (Read 2663 times)

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Challenge Fort: Welcome to Dystopia
« on: April 12, 2012, 08:39:43 pm »

It's time for a break from the normal, and what better way than to go for a completely different goal than "survive"?

The objective is to make the most oppressive, depressed, evil dystopia of a fort you can come up with. Job-specific districts, all crimes punisable by death, hardly any dark places in the entire fort, a gladiator arena, child soldier schools, randomly deciding to forbid food to starve your dwarves for a while, the kind of things only a madman could think of. Build it, then run it to the ground in a brilliant display of dwarf-aimed sadism.

And if you're the kind of person who does this in a regular game, do everything in your power to cause absolute mayhem. In fact, when all is said and done, many adventurers would be interested in exploring a ruined fort known for hellish torture, an evil regime of corruption and filth, a giant arena where hapless citizens are fed to the local monstrosity for fun, and traps that could kill 1000 adventurers and still be ready. Or, maybe the Mountainhomes will send another group of dwarves to investigate the tragedies that this fort was rumored to have been through?

Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

tommy521

  • Bay Watcher
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #1 on: April 12, 2012, 08:59:40 pm »

I can see it now... a flat desert with a brook. In the center sits a city of gray, walls stained with blood of friend and foe alike. Rivers flowing red with blood, yellow with urine booze. Random spike traps to attack citizens, barely any defenses. I'll get started right away.

tahujdt

  • Bay Watcher
  • The token conservative
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #2 on: April 12, 2012, 09:24:55 pm »

Challenge accepted. Now to invent the security camera.
Logged
DFBT the Dwarf: The only community podcast for Dwarf Fortress!
Tahu-R-TOA-1, Troubleshooter
Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
Friend Computer, can you repair the known universe, please?

Nolan

  • Escaped Lunatic
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #3 on: April 12, 2012, 09:38:02 pm »

Bonus points for burrowing all of your citizens into a massive meeting room once a month to conduct a 2 day hate.
Logged

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #4 on: April 12, 2012, 09:40:39 pm »

hardly any dark places in the entire fort

I like that for dwarves, a depressed evil dystopia is one with bright sunshine everywhere.

My current fort is partially in a haunted biome with an abhorrent mucus rain. The mucus completely covers the ground around the entrance year-round and causes blistering on all body surfaces, and it almost never stops raining.

It's the perfect syndrome- coated dwarves will work until they have yellow wounds but they only need to rest for a couple of seconds, while my chief medical dwarf gets a ton of experience from the constant diagnosing. My woodcutters have medical histories a yard long and spend about half their time trudging to and from the hospital. Pets animals have a very short lifespan in this environment; war dogs tend to go blind after a month or two and generally succumb within a year.

My fort is basically under continuous mustard-gas attack. There are also around a dozen dwarves missing limbs or appendages. It's like a George Grosz painting. What do I win?
Logged

Corai

  • Bay Watcher
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #5 on: April 12, 2012, 09:42:32 pm »

Mind if im a behind-the-lines assistant?


I give ideas, but they always blow up. I'd rather not be there when they do.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Tsuchigumo550

  • Bay Watcher
  • Mad Artificer
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #6 on: April 12, 2012, 10:24:30 pm »

That evil rain sounds amazingly evil. The world is telling you to do horrible, horrible !!science!! on them, like maybe a giant open-air colloseum? Those on the veiwing get the benifit of glass to sheild themselves... maybe. Or you could just lock them in. Make them watch as a dragon burns up a poor, blistery dwarf.

You could always act like the true noble- having self-destruction as a number one priority. Ban ceilings for everyone.

Having such a great start- I.E. evil rain that dosen't immediately melt your dwarves into necrotic muck puddles- opens up a world of possibilites.

For now, you've earned the "Best Place to Build Dwarf Hell."

Explosions are fun, but I myself have trouble getting them to work- unless of course my brewer randomly decides to claim the one !!cat leather thong!! on the map and then immediately bring it to his clusterf**ked ale-house. So yeah, i guess you could post your most cruel and evil creations here, ideas for them, pretty much anything.

Sadism is fun. You learn that when you atom smash puppies because your butcher died and your whole fort is trying to eat rats.
Logged
There are words that make the booze plant possible. Just not those words.
Alright you two. Attempt to murder each other. Last one standing gets to participate in the next test.
DIRK: Pelvic thrusts will be my exclamation points.

Pokon

  • Bay Watcher
  • [ETHICS:HAHAHAHA]
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #7 on: April 12, 2012, 10:57:53 pm »

You need to have a select group control the whole place from a secure almost-bunker disconnected from the rest of the fort. This also lets there always be a group of none-syndromed dwarves around in case of realy bad things happening.
Logged
A vile force of dark'ness has arrived, led by their champion Ebony Dark'ness Dementia Raven Way.

Niyazov

  • Bay Watcher
  • shovel them under and let me work - I am the grass
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #8 on: April 12, 2012, 11:29:01 pm »

Welcome to the dwarven mountainhome Okboddakon, "The Doomed Omen"!

Yellow is pools of abhorrent mucus. Red is blood. This is not the immediate aftermath of an attack- it always looks like this here.


Here's an example of what it looks like inside.


Here are just a few of the wonderful sights that await a visitor to Okboddakon. I should note that we don't do anything to intentionally harm children and we don't use danger rooms, and this is only around year 4 or so (we've only had one siege and haven't even had any titan or forbidden beasts yet):











The best way to ensure that a child will live to see adulthood in Oboddakon:


A more common outcome:


Let's try not to imagine what happened here:

« Last Edit: April 12, 2012, 11:35:36 pm by Niyazov »
Logged

Yag Alone

  • Bay Watcher
  • Grumpy old fart
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #9 on: April 13, 2012, 04:34:56 am »

I don't understand...

What is the difference with the average fort? :)

In my current fortress, I have a tendency to burrows whole migrant large famillies ("what? two soaper and their five childrens?") in a nice area.
An airlocked area, no food, some tainted water, and in the middle of an evil area... The first death usually lead to Fun to the others poor saps, and then to some extra training for the military.

Too bad I don't have any evil rain...
Logged

rtg593

  • Bay Watcher
    • View Profile
Re: Challenge Fort: Welcome to Dystopia
« Reply #10 on: April 13, 2012, 08:18:23 am »

The embark I used as a succession fort had loathsome mucus. Blisters everywhere, anything exposed dissolved within 1 season.

Maybe that's too evil :p

Dang, been crazy busy, need to update it...
« Last Edit: April 13, 2012, 08:21:06 am by rtg593 »
Logged
Is it because light travels faster than sound,
that people appear bright until you hear them speak?

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Challenge Fort: Welcome to Dystopia
« Reply #11 on: April 13, 2012, 04:30:50 pm »

And if you're the kind of person who does this in a regular game, do everything in your power to cause absolute mayhem.

:]