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Author Topic: Death Trap: A goblin's guide to Dwarven outposts  (Read 16864 times)

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #150 on: April 12, 2012, 02:38:06 pm »

You lead the commander to the catacombs, he sees the dwarf and the barrels. He looks at you. "So, this is the place then?"
"It would probably be a good idea to get out of here."
"I agree, it seems we're over our head here, if they have barrels of this stuff, that means they have a lot more wealth than we knew about. Wealth means power, and power means unnecessary death for our kind. I am impressed though, you managed to get deep in here, kill a powerful dwarf. I'll make sure to recommend you for my next siege."
You both head back out, he orders the goblins to retreat and obtain the barrels.
The siege leaves the outpost, carrying the supply of barrels.
"We're heading to Lothak, it's the closest goblin city to our location, there we can store this and recuperate before we continue the campaign. You do remember what we're fighting for, don't you?"
"Yes, it's because of their expansion, correct?"
"Much more than that. You see, the dwarves have always been on bad terms with goblins. But, we never broke out war for this alone, even when they built outposts on our land, we just drove them off. What they did this time is unthinkable."
You try to think of something they did recently, but you cannot recall. "What?"
"They attempted to assassinate the king."
"What!?"
"It failed, but King Nebo is currently withdrawing from the outside world."
You sit silently for the rest of the ride.

(there actually was no forgotten beast in that fortress.)

Siege on Copper Hill, outpost- complete
_____________________________________________________________________________


You arrive at the city of Lothak. There are several guard towers stationed around the city, as well as a simple stone wall to protect it. When the First guard sees the army, he cheers and alerts the town that the army has returned, and they carry loot. As you enter, the goblins cheer you on from the side of the road, until you make it to the city hall. It is truly a grad place, pillars of marble lining the walls with grandeur and regality. The Lord residing in the city greets you personally.
"Welcome sirs. May I ask how the siege turned out?"
The commander steps up. "I believe I should discuss this with you, alone. This young goblin here, one of the general's sons, found quite some interesting things."
You nod, the lord looks at you, then back to the commander. They head to his office in order to discuss the events. It is in your best interest to read something, you can only get enough information from 1 book tonight, as you head out tomorrow. The library must certainly have something.

Inside the library it is lined neatly with books, but you head further, to a door in the back labelled 'dwarven readings.' Perfect.
In this room it is dark and unkempt. the books are in shelves, but appear as if they haven't been used in ages, perfect for finding this information. You search for books, and find these two.

"Forgotten Beasts" and
"The Shining Dragon"

which to read?
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Zecro_The_Scourge

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #151 on: April 12, 2012, 03:00:56 pm »

Shining dragon. Our meta knowledge of forgotten beast surpasses any old dwarf book!
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"Also I always figured you were like Tesla, only requiring two hours of sleep before going onto whatever you do"

zomara0292

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #152 on: April 12, 2012, 03:02:16 pm »

Shinning dragon first, but skim a bit. Take in only what if fact or important, not hearsay. Then read the forgotten beast if we have time, if not, try to take it with us. we might need it.
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I hear a piranha is good eating.  I have a spear; I'll be fine!
The Pilot and their cargo handlers paused when they saw that the entire camp is covered in eldritch runes coated in blood. And rotting monkey corpses everywhere..

They decide that they didn't get paid enough for this..

exolyx

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Re: Death Trap: A goblin's guide to Dwarven outposts
« Reply #153 on: April 17, 2012, 03:50:02 pm »

You open book titled "The Shining Dragon."

The basic message of the book is this:
'Our world is centered on the forge. The fire is our soul, the metal is our body. Our kingdoms have revolved around this for years. As we work in the forges, some become distinct from others in their skill, the greatest was that of Kodor Guildromances. Renown across the world he created masterful armor, seven sets total. Each was given to the greatest warriors the dwarven kingdoms had to offer.  Over time, these warriors passed their armor on to other dwarves if they were deemed worthy. Each armor includes a gem on the helmet, inscribed with the image of a dragon. It is said that kodor sacrificed his soul to be placed into these gems, forever maintaining his legacy. There are 7 different gems, one for each armor. The emerald, ruby, sapphire, amethyst, topaz, black onyx, and white opal. These gems hold immense power, which cannot be used on their own. If all the gems are united together, they will cause an immense event, so grand that nobody could stop it. With knowledge of this, the seven dwarven warriors agreed to keep themselves safe in different fortresses, never all meeting at once. Forming the order of The Shining Dragon.'

You look at the gem on the helmet you gained. Could this be?...

(Next post I'm going to the next day and letting you all choose the next siege to go on.)
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