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Author Topic: Dealing with the Undead in an Evil zone  (Read 2820 times)

noodle0117

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Dealing with the Undead in an Evil zone
« on: April 05, 2012, 10:44:14 am »

It's been a while since I've played DF, although I have to say I was pleasantly surprised that a new version came out during my leave. Trusting my skills with the older versions of DF, I decided to immediately embark in the middle of a haunted region just to see how tough those werewolves, necromancers, and vampires are, but it wasn't long before I found that those few extra creatures of darkness would be the least of my worries.

To make a long story short, I thought it was a good idea to keep my graveyard and refuse pile right by my dining hall, and now my militia is fighting a perpetual battle against mutilated corpses and animated horse skins.
They're keeping up pretty well and gaining plenty of experience from the fights, but if I let even one of them off duty, a walking hand or something is bound to escape and scare every dwarf away from work. I also only have about 15 dwarves after two years since over half of the militia had died from trying to fend off undead camels, while immigrant mortality rate is somewhere around 80%.

So how do I keep the undead population under control?
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Loud Whispers

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Re: Dealing with the Undead in an Evil zone
« Reply #1 on: April 05, 2012, 10:46:27 am »

Marksdwarfs, magma and meancing spikes.

Naryar

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Re: Dealing with the Undead in an Evil zone
« Reply #2 on: April 05, 2012, 10:50:25 am »

Magma doesn't work against undead. It just sets them on fire, which is arguably worse.

Anyways, destroy corpses via atom-smashing or a pit to the magma sea.

KodKod

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Re: Dealing with the Undead in an Evil zone
« Reply #3 on: April 05, 2012, 10:50:41 am »

Unless there's a part of your embark that isn't evil, where you can safely put your refuse, you're going to have to destroy the corpses. Time to start working on an incinerator methinks.
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SRD

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Re: Dealing with the Undead in an Evil zone
« Reply #4 on: April 05, 2012, 10:50:57 am »

Throw all your 'refuse' into a pit (Preferrably 10~z levels down) or into magma.
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Loud Whispers

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Re: Dealing with the Undead in an Evil zone
« Reply #5 on: April 05, 2012, 10:53:07 am »

Magma doesn't work against undead. It just sets them on fire, which is arguably worse.

The marksdwarfs and menacing spikes kill the zombies, the magma destroys the corpses. Clearer?

Flying Dice

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Re: Dealing with the Undead in an Evil zone
« Reply #6 on: April 05, 2012, 12:23:11 pm »

Magma doesn't work against undead. It just sets them on fire, which is arguably worse.

It works quite well at the bottom of a deep pit. A long drop and a hot stop, so to speak. When the zeds splatter, the parts should burn up before they rise again.
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Excedion

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Re: Dealing with the Undead in an Evil zone
« Reply #7 on: April 05, 2012, 01:02:20 pm »

Magma doesn't work against undead. It just sets them on fire, which is arguably worse.

It works quite well at the bottom of a deep pit. A long drop and a hot stop, so to speak. When the zeds splatter, the parts should burn up before they rise again.

Nah it didn't work for me. Even with a 10z drop I still had flaming zombies in my pit scaring all my haulers
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peskyninja

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Re: Dealing with the Undead in an Evil zone
« Reply #8 on: April 05, 2012, 01:08:20 pm »

Weird. A very deep 1 tile pit with the landing zone surrounded with magma should work.
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Anathema

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Re: Dealing with the Undead in an Evil zone
« Reply #9 on: April 05, 2012, 03:04:16 pm »

As a temporary measure, until you can get a proper disposal system running:

The moment an undead is 'killed', quickly channel the spot where the corpse fell, then floor over it. Note you need, at a minimum, enough military dwarves to kill all the undead at once (at least temporarily), while you quickly "bury" as many of them as possible before they start rising again (if any are 'alive' at all you'll just get job interrupt spam). If you're past that point.. wall in your military with the undead and start making slabs.

But if you can keep the undead down long enough to pull off the above method, congratulations, those particular undead are now no longer your concern. Now you can worry about a more effective long-term disposal method, just instruct your dwarves to ignore the scraping sounds and moans that emanate from under certain spots of the floor.
« Last Edit: April 05, 2012, 03:15:46 pm by Anathema »
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Loud Whispers

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Re: Dealing with the Undead in an Evil zone
« Reply #10 on: April 05, 2012, 03:33:38 pm »

wall in your military with the undead and start making slabs.

Oh that's brilliant! Mind if I use it?

Solon64

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Re: Dealing with the Undead in an Evil zone
« Reply #11 on: April 05, 2012, 06:25:29 pm »

Quote
just instruct your dwarves to ignore the scraping sounds and moans that emanate from under certain spots of the floor.

That is... awful. As if the little buggers aren't stressed enough, now you gotta be all House of Usher on them so they cant sleep at night.
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Broseph Stalin

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Re: Dealing with the Undead in an Evil zone
« Reply #12 on: April 05, 2012, 06:27:45 pm »

I try to embark on a split biome so only about half the map raises the dead. When I want to fight zombies I get them on one side of the map and try to let the military deal with them and toss them onto a pile in a non zombie square. If you don't have that luxury stay inside, escort all migrants into the fortress, and if anyone dies on the map kill them as quickly as possible and destroy the corpse. Each zombie you fail to kill permanently is going to make it more difficult to avoid being overrun.

Findulidas

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Re: Dealing with the Undead in an Evil zone
« Reply #13 on: April 05, 2012, 06:34:51 pm »

You can perhaps trap them in cagetraps and crush them under a bridge. Or just let the cages be in a corner somewhere.

You can build a long drop into a dug out hole from which they cannot get out just at the entrance, as soon as something gets there drop it down and let it be. I have thought about using a flooding system out of a fortified wall out but never got around using it on anything. Perhaps if it works you can let them fall down in the hole and then flush them out, sort of like a toilet.
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ZzarkLinux

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Re: Dealing with the Undead in an Evil zone
« Reply #14 on: April 05, 2012, 07:21:39 pm »

Garbage Pits.
Multiple entrances/exits to the surface so your migrants can get safe. Migrants are terrifying in undead biomes...
Butcher the livestock in an isolated room. Skin and Hair is light-years safer than a full corpse (Plus, punching the hair yields fun)
Cages, bridges, everything you can throw at 'em to keep the migrants from joining them...
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