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Which civilization will rise to rule the stars?

The young Terrans of Alexander Strukov! (Military Honour-Industrial Focus/Free Society)
- 2 (11.8%)
The monstrous Korpr Flock of Quôth! (Warrior Species-Resourceful Converter)
- 2 (11.8%)
The AI-guided Tellian Dominion of RAPTOR! (Army Focus-Offensive Traditions)
- 2 (11.8%)
The animalborn Zel'Akar Flame of Alexander Zexterra! (Naval Focus-Warbased Infrastructure)
- 3 (17.6%)
The enigmatic Einhander Union of Omnorbo! (Fast Pop Growth-Stable Culture)
- 4 (23.5%)
The industrious Reretia Confederacy! (Military Honour-Industrial Focus)
- 1 (5.9%)
The reptilian Dalorians of Galros! (Militaristic Culture-Fast Pop Growth)
- 2 (11.8%)
The dignified Teleri of Galadóre! (Military Honour-Stable Culture)
- 1 (5.9%)

Total Members Voted: 16


Pages: 1 ... 6 7 [8]

Author Topic: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!  (Read 14987 times)

Evil Marahadja

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #105 on: April 18, 2012, 11:50:05 am »

(Sorry for haven't been able to post yet, busybusy week.)

Booting up all systems....
System check-Successfully, all hardware and software systems in optimal condition....
Uplink to the nexus achieved, connected to 15 of the representatives....
Scanning report....sending report to subrepresentatives....completed, awaiting answer.


Hector´s body was in excellent condition, one of the younger robots here it had an AI capable of handling a massive amount of information. Although, not even he was not able to manage the massive amount of information from all the members of The Future of Steel. Therefore the group was organised into a pyramidlike hierarchy. Where Hector sends the report to his 15 subrepresentatives, which in turn sends it further and further down the line. Its every representative task to compromise with its subrepresentatives and pass its opinion to the next representative which in turn does the same thing all the way up to Hector, who pass the consensus on to RAPTOR. Its an extremely well polished system, and it only takes a few minutes for every member in the group to get its say in the relevant issues.

Receiving appropriate actions to the relevant issues...stand by....
Successful, consensus reached regarding to issues, passing on to RAPTOR....
- Create a interstellar border where any uninvited alien presence will be considered as a hostile act. ERROR: Consensus was not able to be reached wither the planet Sorax have claimed should be included in our borders. An insignificant majority in favor, letting the CORE program of RAPTOR decide that.
- End the forbidden smuggeling. Delicate units to find and execute the humans responsible.   
- The future of steel offers to lead an expedition to the resourceful planet, and creating an fullsyntetic colony there. No terraforming would be needed, and the colony could work at a higher efficiency than any other existing colony.
- Ignore the Soraz for now.
Successful! Waiting for further orders from RAPTOR.


(I am not sure how to handle a full robotic race, tell me if I broke any lore rules., I could change to a synth aswell. Might just do that, aslong as I am able to do the things stated above as a synth) 
« Last Edit: April 18, 2012, 12:08:39 pm by Evil Marahadja »
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10ebbor10

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #106 on: April 18, 2012, 11:55:30 am »

- End the forbidden trade on the Primus Station. Delicate units to find and execute the humans responsible.     [/i]
There are discussions on Primus about the smuggling, but there's no smuggling in itself on Primus. The smugglers must be crazy to operate in the capital, where security is at it's maximum.
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Evil Marahadja

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #107 on: April 18, 2012, 12:01:10 pm »

- End the forbidden trade on the Primus Station. Delicate units to find and execute the humans responsible.     [/i]
There are discussions on Primus about the smuggling, but there's no smuggling in itself on Primus. The smugglers must be crazy to operate in the capital, where security is at it's maximum.

Changed.
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Shootandrun

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #108 on: April 18, 2012, 03:16:07 pm »

"We'll try to remain hidden. He might not come if he knows someone is waiting for him. If he gets aggressive, I'll call the Enforcers."

James looked around. They probably had a few minutes - more than enough to be prepared for him. Ideally, they would simply have a chat, but he did not know how the synth was going to react if he realized he had been trapped.

"Oh, Zulen? If he gets violent, no matter the situation, don't use lethal force against him. I don't want this to end outside the law."

Suggestions:
Don't make any suggestion about the laws on human augmentations, but voice a strong opposition against those who want to make them definitely illegal, by saying that it would be a blatant attempt to reduce humanity's potential in the Dominion.

The Exploration fleet should consist of ships taken from other fleets. The other fleets will receive newly built fleets later on to replace their losses.

Ships should be sent right away to the two colonizable worlds that haven't been claimed by the Sorax and to the world that could become a mining outpost in order to claim them. Colonization of one of the two worlds should start immediatly.
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adwarf

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #109 on: April 18, 2012, 03:19:30 pm »

((No RP for my characters action sorry.))

With the approval of an Expedition Fleet, request that my division be made said fleet.
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Digital Hellhound

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #110 on: April 20, 2012, 09:43:56 am »

Ongoing Subplots

James Greyson, leader of the Expansionist Movement

Zulen nods. 'Understood. I will subdue him if I can.'

You head for his locker and settle into a mock conversation around the corner. Zulen stays focused on the way through the warehouse you expect him to come through. It turns out Mr. Dell is in no great hurry.

Eventually, after a good half an hour, the synth appears from around the corner, catching both of you by surprise. He heads straight for his door, however, not sparing the pair of you a single look. His features take on a confused expression when he sees the untouched lock, and he glances around, nervous. He pushes down a quick number combination and the door to the locker flies open. Zulen steps out into view, and meeting the other synth's gaze by accident more than anything, stands out like a sore thumb.

Dell lets out a shout of alarm and runs for it. Cursing, Zulen springs off after him, already drawing a weapon. You hope it's one of the stun-capable ones. For a fraction of a second, you're frozen into place. The locker and its possible secrets lay wide open, and there's no guarantee that you could be of any help to Zulen. Especially if the AI goes into lockdown because of them - there won't be any coming back to the locker after that. But if he does need help in taking down the running Dell...

Commander Ardas of the Landsmet Academy Special Force

The synth colonel seems stunned for a moment by 'printed circuits' and 'our cybernetic friends', but quickly regains his wits and smiles. 'Yes, commander. Of course. You'll see soon enough.'

You take a seat with the other officers. Some of them you recognize, from official events and briefings, but most you don't. You make idle conversation, but they seem a bit too intimidated by speaking to a psychic to be at ease. You fail to get any insights into whatever you'll be seeing here. Soon enough the Colonel rejoins you. He manipulates the controls of the central project slightly. Its contents change, and a better-quality camera feed appears hovering in the air. It shows a bleak prefab corridor, with a mechanical arm making its way across.

'We're starting, as you can see,' the colonel says. The other officers peer closer. Monitors on the wall begin showing the image as well and the room quietens down.

The mechanical arm reaches the end of its railing and disappears from frame for a moment. When it returns, there is a steel coffin in its grasp. It begins making its way back across, and you surpress the urge to ask the colonel what you're looking at.

The camera flickers, and changes to an outside one, overlooking a small metal container. You have no doubt it's the same you saw from the inside just before. The container sits alone in the hillside, seemingly faraway from everywhere. The camera begins moving around, zooming towards the door. Probably a drone, then.

The coffin exits the container and is left standing. The container door draws back closed, and the lid of the coffin slams down. Out steps - not quite what you expected - what looks to be an auxiliary mech. Human-shaped, built out of some dull grey material and unarmed from what you can see, it steps forward and studies its surroundings. The camera zooms again, and you saw the thing's narrow, elongated skulls, decorated by two brightly- shining round blue eyes. You can't see anything too special in it - it must be a specialized model, but it seems awfully synth- or human-like, and looks too thin for any hidden intergrated weaponry.

'Looks,' says the colonel, 'can be deceiving. This, commander, is the fruit of years of labor. A flexible, highly-mobile shell capable of withstanding extreme punishment, temperatures and pressure, built with the best materials available, controlled by a fully adaptive AI programmed for extreme guerilla actions and sabotage behind enemy lines. It can slip into hostile territory and adapt into any situation. It will cripple enemy infrastructure and industry and keep hostile forces occupied and stretched thin across huge areas. It can modify itself at will with the proper tools and knowledge, and, as a last resort, will self-destruct if it cannot escape, leaving nothing for the enemy.'

The colonel pauses for a moment. 'That is, in theory. We are here today to find out if it works in practice,' he says, bringing up a wide map of the region. You see blue icons everywhere in the area between the city and the camp. A bright white arrow shows the location of the mech.

'We're starting it up now. It'll work non-lethal today, because we have no doubt it'll break every single of the units we have scattered over the area. It's connected to our systems for now, so we can actually track what's happening.'

You watch the special model as it takes a few unsure steps forward, then drops into a combat crouch unbelievably fast. Something like this could be fairly useful, sure.

The colonel coughs, listening in to the staff chatter. 'Right. We've unlocked the AI, and now we only need to watch. It won't disappoint you, trust me.'

He grins proudly and settles back into his chair.

And then there's a snap of electricity, and every light, monitor and holographic projection in the command center goes out at once.
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

Ardas

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #111 on: April 20, 2012, 04:32:43 pm »

"Ah hell, what now?" Small amout of confusion and puzzlement as to what is going on circled in the heads around him, but nothing more he could detect.

"What was it? A generator? Put back ups online. What happened?"
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Digital Hellhound

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #112 on: April 22, 2012, 12:26:29 pm »

Waiting on Shoot. Useless post, I know.

*whistles*
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Russia is simply taking an anti-Fascist stance against European Nazi products, they should be applauded. ˇNo parmesan!

Shootandrun

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Re: Masters of the Bright Void - Turn 2! Grand Strategical Scifi! Join now!
« Reply #113 on: April 22, 2012, 05:46:21 pm »

(I missed the update AGAIN! I'm so sorry...)

The hesitation was short. Zulen was a proffessional - James didn't hire amateurs to work for him - and he doubted that he could keep up with two sprinting synths. On the other hand, this might be their only chance to get information on Dell. He ran to the locker, and he started searching it for anything that could be important.
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Ghazkull

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