i try to avoid cage traps because
- a) i'll want the animals to be there in 20 years,
- b) they lead to drop rooms and that's work for me, not the dwarfs,
- c) catching stuff endanger dorfs on pickup,
- and d) i prefer mazes.
instead of traps i use the ' pressure plate opens hatch ' technique to trap visitors going in a 3 wide space between two ditches that make a U-shape around the fort .. and offer a pathable .. but never available .. lure, my always open main entrance.
all but flying building destroyers keep themselves out this way. mil dwarfs have a training room a wall/drawbridge so that they can enter the holding area to enjoy themselves. two dogs/peacocks/whatever chained up behind some glass overlooking the entrance to the holding area insure that there are no real ambushes, ever.
final bonus of this no-trap approach is that the top of the U is available as an outward going 'trap' where hatches mess with the merchant path finding until i let them out (caveat, so far i've only built this for 1 wide convoys.)
just say'n. making drop rooms, for siegers was fun for a while, but i usually wound up with 2 or 3 sets of traps for an 11x11 drop room, storage for empty and full cages and dwarfs getting killed cause they'd want to replace traps in the middle of some mayhem. not good. to catch breeding pairs place three random cages one each corner of your outer wall or ditch. they will fill up.
if you want wood, use path-costs to protect saplings and build nothing whatsoever in your courtyard until you have wood from an underground source. once every other season or so go out to gather planta and cut wood. just pay a little bit of attention to the timing of things and noone will die. you won't need beds for a while if your booze is good, so bring booze and some 30ish cheap stones to wall up right away in case you embark somewhere
nasty with majestic critters
so, hey,
traps are for insurance and caging the insane. they belong indoors; don't eradicate the wildlife! just say no to outdoor traps!
* i use traps with the defense mod to brutalize flyers pathing into dedicated roof openings. all other openings, going out, or going in from the courtyard go to an up-stair with a hatch or a ramp with a bridge on top. ** thanks to everyone who's helped me shape these ideas with their posts, maybe someone somewhere will get something out of this one too.