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Author Topic: Separate prisoners and tame creatures  (Read 534 times)

slothen

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Separate prisoners and tame creatures
« on: April 03, 2012, 12:09:18 pm »

Currently, caged prisoners and wild animals are listed in the same way that tame friendly creatures are for the purposes of pasturing, pitting, caging, and chaining.  With the addition of pastures and expanded animal training, I think splitting these two categories is long overdue.  This would address the issue of seeing huge gigantic lists when doing anything related to cages, pastures, or pits.

Benefits

-wild creatures and caged hostiles won't show up in the list to be pastured
-when assigning creature to chain/cage there could be one option for tame creatures (a), one for hostiles (b).  The current system requires you to press a and then gives you everything. 
-implementing split lists may take more time for pits due to zone interface, but then again both types can be pitted, so that can be left as is.

I believe this would be fairly easy to implement.
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ravaught

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Re: Separate prisoners and tame creatures
« Reply #1 on: April 03, 2012, 12:44:05 pm »

I think this really falls under the general stockpile revamps, but I agree. In fact, I would take it one step further. Now that the new training system is in place, I would separate Prisoners, Tamed Creatures, and Untamed creatures(or creatures that still have the possibility of reverting to a wild state). Should be some kind of flag for that, I would think.
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