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Author Topic: Share your defeats or near-defeat stories in the 34.xx build  (Read 4086 times)

RadHazard

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #15 on: April 03, 2012, 01:11:14 am »

I began construction of what was to be a huge megaproject-style fort.  First, I carved out the grand entrance, along with barracks and fortifications for my future marksdwarf squads.  The civilians temporarily take up residence in the barracks as work continues on the fortifications.

I didn't even get to finish the main gate before a necromancer and zombie horde shows up.


Reclaim one starts off with 7 armor-clad axedwarves clearing the fort of zombies and setting the basic industries back up.  Basic doors are installed as a precaution to future invasions.  Corpses are collected for disposal, once I get around to it.  Migrant wave 1 comes, and we begin working on the stairway down to the main entrance hall.  The basic shape is barely carved out when the zombies return.

Oops.  Next to the front gate is not a good place to store corpses awaiting disposal.  Due to a slow hauler, a single door remains uninstalled, letting the zombie hordes inside once again.  The final dwarf dies from thirst, locked in a room with no way out and no way to repel the zombies.


Three dead-and-zombified adventurers later, I decide to try my hand at reclaiming in dwarf mode again.  Reclaim two starts off badly.  A dwarf is seriously wounded, prompting the designation of a hospital.  On his way to rest, the soldier is ambushed and slaughtered by zombies hiding in the fort.  The rest fare no better.  The 6 dwarves are soon reduced to five, then four.  They charge at the one of the now-friendly necromancers, hoping to stem the zombie tide at it's source.  The first one goes down quickly, giving them false confidence as they charge toward the second one.  As I watch, one, two, then finally three dwarves fall to the terrible boning knife.  But wait! Were there there not four dwarves?  I quickly search for the fourth.  I find him in the meeting hall, with the "unable to fulfill order" job.  Inspecting him, I find his lower spine is broken, forcing him to crawl along the ground.

The stress of losing his friends, his fort, and his mobility prove too much, and he snaps.  He begins babbling nonsense and running about, wildly crawling about in a somewhat-wild fashion.  However, despite his madness and his disability, he still proves an able combatant, striking down any zombie unlucky enough to wander down to the meeting halls.  He finally dies of thirst, under the hungry gaze of the wagon donkey.  His passing marks the end of the final chapter in the story of Zilirurdim, The Eternal Tower.
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To make magma-proof, set melting/boiling temperature higher than 12000. To make magma proof, set magma to be brewable.

Custom transformations got you down?
Here, have some ‼Science‼

Corai

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #16 on: April 03, 2012, 01:21:09 am »







made off with a masterwork copper bolt in his leg. Tantrum spiral ensued.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Lordraymond

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #17 on: April 03, 2012, 01:30:55 am »

Just getting acquainted with the necromancers, I decided to embark next to a tower not knowing that they'd come stealthed...

"The Axedwarf strikes at the Zombie Yak Hair with the +Steel Battle Axe+, but the attack passes right through!"x1000
"The Zombie Yak Hair pushes the Axedwarf in the upper body, shattering the middle spine's bone and tearing the middle spine's nervous tissue!"
"The Axedwarf has suffocated!"

Yup, it was invincible to attacks and shattered spines like no other. That fort went down fast...
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Sus

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #18 on: April 03, 2012, 01:48:26 am »

The fort after Ft. Starvation was a sweet spot with dense forest, plenty of limestone and hematite.
Too bad
> An ambush! Curse them!
you could hardly
> An ambush! Curse them!
get anythin done before
> An ambush! Curse them!
> A vile force of darkness has arrived!
the attacks got way out of
> An ambush! Curse them!
> An ambush! Curse them!
control...
> An ambush! Curse them!
> An ambush! Curse them!
> A vile force of darkness has arrived!
> An ambush! Curse them!
"Oh you GOT to be shitting me..."
> Your strength has been broken.
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Aptus

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #19 on: April 03, 2012, 04:49:20 am »

My latest fun came from the fortress of (really long name coming from randomly scrolling down the wordlist and whatever word I stop at is part of the name.). I decided to try my hand at an evil embark and lo it was a story the bards will sing about for ages to come, atleast the bad bards, on whom people throw shoes until they sing something better.

The great fortress was founded by venerable and respectable dwarves from high standing families, dwarven society had grown tired of their respectability and venerable...ness? and decided to ship them off to the middle of nowhere.

Not a cliff in sight there was only one thing to do, dig down, the first layer contained the farm and foodstocks of these fine dwarves and the second layer contained the luxury barracks and workshops, all in nice easy to clean sand. The third level contained a dining hall and what was to become a secondary living area, but all too soon became a graveyard.

The first priority after getting basic functionality out of the fort was to prepare some defenses, a long corridor of walls was erected around the entrance and it would be filled with traps to deal with what I expected to come in this evil biome, kobolds, zombie kobolds, dragons riding zombie kobolds, vampire dragons riding zombie kobold lashers and the like.

Only, nothing dangerous seemed to come, I saw some sloths and armadillos and a few bumblebees here and there but nothing that would cause any trouble my wardogs could not deal with. Things were progressing steadily and a few migrant waves arrived, some trade caravans who ripped us off and a few armadillo incursions.
Then suddenly I noticed blood, cat blood everywhere. Curious I checked my cats but I could see no wounds on them so that made me suspicious. It was at this time I started getting clouds of dust drifting in over the fort, I laughed in the face of these clouds as I ordered my dwarves indoors any time it seemed one of them would get close.

Was this the forst this evil place could throw at me?

Then shit hit the fan.

A dwarven caravan arrived and as they were standing in the trade depot a cloud appeared, quickly I ordered my dwarves inside but the caravan decided to tough it out, as did my wardogs. Soon I had a caravan full of free stuff and a nice pile of rotting dogs to greet any travelers. Dreading the risk of ghosts appearing I quickly converted by secondary dwelling area to a mausoleum and started producing coffins, only my carpenter seemed to decide this was a perfect time to go on a break of undefined length throwing party after party after party in the dining hall.

Some time passed and my fort was now full of ghosts harassing my poor dwarves and tragedy would strike again, finally having coffins ready to bury the visiting traders I ordered my dwarves to go pick em up from the temporary resting place (a pile next to a pile of dead rats), only to be struck by another cloud. Only four dwarves remaining now I decided to implement the secret "Flood the fortress from the nearby river"-plan so the fort would atleast be safe from grave plunderers. A channel was dug from my entrance to the river and a brave dwarf got the honour of digging through the last dirt tile.

Physics did not work in my favour though as the water flooded down the stairs... and down the stairs.. and into the first cavern layer I had recently uncovered, probably causing some poor forgotten beast to call his landlord complaining about the leaky roof.
Well my dwarves would die of drowning if it was the last thing I did so a few caveins and channels later my fort finally started flooding. Only it seems my dwarves were actually mer-dwarves, they continued working like normally even saying they were soothed by a waterfall lately, even though they had ghosts haunting them, dead friends and water to their beards they were actually extatic.
Well screw this I said and designated the entire river to be dug out thinking this would surely drown them... but they went about it like it was a sane demand and actually stood in the river, under water, digging... and not dieing?

The last season came and the fort attracted no migrants from the sissy mountainhomes, what? a few ghosts, a pile of dead dogs and a little water is not good enough for you? Eventually after throwing parties like madmen in the flooded dining hall and soon running out of food I ordered my dwarves to go wrestle the last armadillo not to be killed by the now constant clouds. And thus was the end of the fort sealed.


tldr version: Evil biome, clouds, mer-dwarves and dogpiles.
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HorridOwn4ge

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Re: Share your defeats or near-defeat stories in the 34.xx build
« Reply #20 on: April 03, 2012, 04:57:16 am »

A titan composed flame happened, there was a smell of burnt dog and kittens lingering for months even after the titan got killed, then the psiral ensued.
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Quote from: SmileyMan
I got fed up with my fortress, so I decided to kill everyone (abandon is for elves) with a cave-in.

OK, cave-ins were always pretty deadly, but with the new falling object damage they are downright brutal.  As far as I can make out from the logs, many people were killed by the flying bodies of other victims.  One baby's corpse ricocheted off three other people, two walls and the floor.
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