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Author Topic: EmperorJon cancels OreCrab Mod: Epic Idea!  (Read 1333 times)

EmperorJon

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EmperorJon cancels OreCrab Mod: Epic Idea!
« on: March 08, 2012, 05:40:16 pm »

Would anyone consider a "Dwarf Fortress: Rebel Encampment" Half-Life based mod...?
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I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.

Meph

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Re: EmperorJon cancels OreCrab Mod: Epic Idea!
« Reply #1 on: March 08, 2012, 05:43:10 pm »

But but.. what happened to the crabs ? If you wont finish them, could you sent me the unfinished work, I would do the rest then. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
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EmperorJon

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Re: EmperorJon cancels OreCrab Mod: Epic Idea!
« Reply #2 on: April 04, 2012, 08:15:52 am »

*waves necro wand*

Work on this was still continuing on and off, anyone actually interested.

Also, shit. I forgot the crabs! Euurgh, will release them tonight when I have time, they're actually done. They may need some changing/updating though, I'll leave it up to playtesters.
Logged
I think it's the way towns develop now. In the beginning, people move into a town. Then they start producing tables, which results in more and more tables. Soon tables represent a significant portion of the population, they start lobbying for new laws and regulations, putting people to greater and greater disadvantage...
Link for full quote. 'tis mighty funny.