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Author Topic: What's the deal with were-beasts?  (Read 6868 times)

psychologicalshock

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Re: What's the deal with were-beasts?
« Reply #15 on: April 01, 2012, 05:12:36 pm »

Also I have had a werewolf lose his hand in werewolf form but then survive to become dorf again (I had him fighting my vampires), no idea what became with the hand but I inexplicably got a werewolf corpse in my refuse pile a year later.
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agapetos

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Re: What's the deal with were-beasts?
« Reply #16 on: April 01, 2012, 05:18:02 pm »

well... it's not in any burrial receptacles, so I guess the most possible answer is that it is this other werehyena... however, it was not imediatelly the following full moon that the second one appeared, there was one full moon that nothing happened whatsoever...
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psychologicalshock

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Re: What's the deal with were-beasts?
« Reply #17 on: April 01, 2012, 05:18:57 pm »

My guess is that it's prowling about somewhere, your original werehyena probably already left but your new one has no where to leave to.

Start patrolling the map with your military, maybe you can find it in dorf form?
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agapetos

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Re: What's the deal with were-beasts?
« Reply #18 on: April 01, 2012, 05:22:07 pm »

Will do :)
Now what about other were-beast attacks? What about claws for example, maybe it ripped it off using claws?!? I don't remember any notification of him being bitten.
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psychologicalshock

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Re: What's the deal with were-beasts?
« Reply #19 on: April 01, 2012, 05:27:39 pm »

No idea, but I have never seen werewolves stay on my map, if its staying it must be locally made or something changed.
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Chagen46

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Re: What's the deal with were-beasts?
« Reply #20 on: April 01, 2012, 06:13:44 pm »

Quote
Having not played since shortly after rain would fall hard enough to dismember dwarves

Wait wait wait....this actually happened?!
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Great! my fps improved significantly and now my sewer is full of corpses like it should be.

Boozebeard

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Re: What's the deal with were-beasts?
« Reply #21 on: April 01, 2012, 08:32:38 pm »

i came to this thread expecting some seinfeld stand up.

What's the deal with were-beasts? Where ARE the beasts?
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Leafsnail

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Re: What's the deal with were-beasts?
« Reply #22 on: April 01, 2012, 10:26:36 pm »

So what happens if all your remaining citizens are werebeasts?  Do you lose or do you have a regular fort that undergoes unproductive but extremely deadly transformations every month?
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RadHazard

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Re: What's the deal with were-beasts?
« Reply #23 on: April 01, 2012, 10:58:00 pm »

Here's what I know about were-beasts so far:

  • The only way to get infected is to be bitten.  You can be scratched to a bloody pulp without ending up howling at the moon.
  • Bites must break the skin.  If it's a bruise, even a serious one, the infection isn't passed on.  Tearing the skin by shaking doesn't count.
  • Severed limbs won't transform.  However, if the limb is reanimated, it CAN transform, or it used to be able to, at least.  This has caused a single werebeast to multiply into a werebeast-zombie army.

I've tested point one and two in the arena and in adventure mode.  I'm assuming the same rules apply in dwarf mode.  The third point I haven't tested out myself, but I've seen stories on the forums.
« Last Edit: April 02, 2012, 08:10:09 am by RadHazard »
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To make magma-proof, set melting/boiling temperature higher than 12000. To make magma proof, set magma to be brewable.

Custom transformations got you down?
Here, have some ‼Science‼

Loud Whispers

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Re: What's the deal with were-beasts?
« Reply #24 on: April 02, 2012, 06:27:09 am »

There hasn't been a whole lot of science on werewolf infection. I have a theory that a bite that doesn't break the skin will never result in infection, even if the creature inflicts damage by shaking. It may have bitten his hand but only bruised it and then tore it off by shaking.

The most likely thesis is that the bite has to reach the muscles, skin deep is not deep enough. DIG BITE DEEPER
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