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Author Topic: Goblin Siege not attacking?  (Read 11282 times)

NTJedi

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Re: Goblin Siege not attacking?
« Reply #30 on: March 21, 2012, 04:34:01 am »

The goblins left before my troops were organized/equipped.  The goblin leader and mount who froze appears to have vanished... no bodies... no items.  So if something is frozen it appears to vanish forever... another type of atom smasher I guess?
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Garath

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Re: Goblin Siege not attacking?
« Reply #31 on: March 21, 2012, 04:52:59 am »

sarcasm doesn't work well online.
It's... a movie quote meme.

fixed and AAAAH, now I see.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
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And then everyone melted.

Kaos

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Re: Goblin Siege not attacking?
« Reply #32 on: March 21, 2012, 07:30:22 am »

The goblins left before my troops were organized/equipped.  The goblin leader and mount who froze appears to have vanished... no bodies... no items.  So if something is frozen it appears to vanish forever... another type of atom smasher I guess?
while frozen you won't be able to loo'k' the items, only will show "ice wall", when it thaws they'll be there, when you dig the ice, they'll be there, I think you can see them in the 'z' stocks screen.


I had a similar problem to yours, I used like 4 squads of marksdwarves to rain death on them, then I picked them apart with my 4 elite melees I got when my queen arrived, the elites will simply dodge, jump away, block or even knock flying arrows shot at them.


What I found annoying was the GCS fleeing... it made a melee charge impossible, they simply would run and scatter even more... You can mod your save raws to comment out the [benign] tag on the GCS, it makes them stop fleeing...


since I was bored and annoyed that they would flee battle after I started killing them, I also messed with other tags: [nofear] keeps them fighting longer, they only flee when you have killed most of the siege, if you want them to not flee at all and take it like men goblin dwarves until the last goblin to the bitter end, the only thing that seems to work is adding the [immobile] tag so they can't move, they will fight back and attack if they are in range but they won't move unless they are dodging or charging.
« Last Edit: April 01, 2012, 06:47:50 am by Kaos »
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psychologicalshock

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Re: Goblin Siege not attacking?
« Reply #33 on: March 25, 2012, 03:22:24 am »

Say I think that the old squad leader bug was fixed - I noticed that now when squad leaders die their squad  runs away right away.
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AzuredreamsXT

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Re: Goblin Siege not attacking?
« Reply #34 on: March 31, 2012, 11:52:46 am »

This leads directly to my next question:

Another siege came, with four or so squads coming from different directions, every single goblin mounted on a GCS(giant cave swallow). I sent my danger-room trained elite out to try and get them. First I went for the spears, who flew off. Then I went for the archer squad, who did strafing runs, but never scored a hit. I chased off the other squads in this fashion. Then I got an idea. What if I used runesmith to kill all the GCS? I tried, but the gobbos still hovered in the air. Then I turned of their rider tags. They fell, but not many died. Some got stuck in trees. Then I sent my military to kill them. They did, but couldn't get the ones in the trees. Then I used DFHack to get rid of the trees, thus putting the gobs in range of my dwarves. Even though all of them are dead, why isn't the siege tag going away?

Lmao you're just a cheating wonder now aren't you
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tahujdt

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Re: Goblin Siege not attacking?
« Reply #35 on: April 01, 2012, 02:41:04 am »

I was a very lucky n00b at the time. My first response to RS and dfhack was "Wow, you can do that?"
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