I'm currently developing a mod that includes a pitiful creature known as the wretch (not the GOW creature). It's a pitiful twisted humanoid covered in scars. It's face is a mask of fear, pain, and loathing.
I've got just about everything right but I realized that I need some scars on their worthless hides. Unfortunately I haven't found anything that will help me in the vanilla raws, the wiki also didn't seem to have anything. I could use the stripes but I'd like for it to be referred to as scars. Having a striped humanoid for this creature seems... silly. Essentially I would like a description like:
"... he is emaciated, his slate gray eyes are sunken, his skin in pale taupe,
his scars are burnt umber..."
Unfortunately I don't know if I can create my own descriptor pattern that is not SPOTS or STRIPES related. It would be applied to the skin obviously.
Here's the creature raws:
creature_hearthe_and_home
// Entity Creatures
[CREATURE:WRETCH]
[DESCRIPTION: An emaciated, twisted humanoid covered in scars and old wounds. It's face is a pitiless mask of pain, fear, and loathing.]
[NAME:wretch:wretches:wretched]
[CASTE_NAME:wretch:wretches:wretched]
[CREATURE_TILE:'W'][COLOR:0:1:0]
[GLOWTILE:'"'][GLOWCOLOR:1:0:1]
[EVIL]
[INTELLIGENT][LIKES_FIGHTING]
[CANOPENDOORS]
BONECARN [NO_EAT] // Ensures world-gen survival but still requires some sustinance, will remove once fortress mode playable.
[PREFSTRING:wretched countances]
[PREFSTRING:hateful laughs]
[PREFSTRING:scarred bodies]
[NOCTURNAL]
// Wretches are pitful beings. Each one is a ticking time bomb of anxiety, anger, fear, and paranoia.
[PERSONALITY:ANXIETY:50:75:100]
[PERSONALITY:ANGER:50:75:100]
[PERSONALITY:DEPRESSION:65:75:100]
[PERSONALITY:IMMODERATION:65:75:100]
[PERSONALITY:VULNERABILITY:65:75:100]
[PERSONALITY:FRIENLINESS:0:25:50]
[PERSONALITY:CHEERFULNESS:0:25:40]
[PERSONALITY:ARTISTIC_INTEREST:0:25:40]
[PERSONALITY:EMOTIONALITY:0:40:90]
[PERSONALITY:INTELLECTUAL_CURIOSITY:0:20:40]
[PERSONALITY:LIBERALISM:65:75:100]
[PERSONALITY:TRUST:0:20:39]
[PERSONALITY:ALTUISM:0:20:39]
[PERSONALITY:COOPERATION:0:20:39]
[PERSONALITY:MODESTY:0:20:40]
[PERSONALITY:SYMPATHY:0:15:35]
[PERSONALITY:SELF_EFFICACY:0:15:30]
[PERSONALITY:DUTIFULNESS:0:25:50]
[PERSONALITY:CAUTIOUSNESS:50:75:100]
[BODY:HUMANOID:2EYES:2EARS:NOSE:2LUNGS:HEART:GUTS:ORGANS:HUMANOID_JOINTS:THROAT:NECK:SPINE:BRAIN:SKULL:5FINGERS:5TOES:MOUTH:TONGUE:FACIAL_FEATURES:TEETH:RIBCAGE]
[BODY_DETAIL_PLAN:STANDARD_MATERIALS]
[BODY_DETAIL_PLAN:STANDARD_TISSUES]
[BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]
[USE_TISSUE_TEMPLATE:EYELASH:EYELASH_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:EYELID:EYELASH:FRONT]
[USE_MATERIAL_TEMPLATE:NAIL:NAIL_TEMPLATE]
[USE_TISSUE_TEMPLATE:NAIL:NAIL_TEMPLATE]
[TISSUE_LAYER:BY_CATEGORY:FINGER:NAIL:FRONT]
[TISSUE_LAYER:BY_CATEGORY:TOE:NAIL:FRONT]
[SELECT_TISSUE_LAYER:HEART:BY_CATEGORY:HEART]
[PLUS_TISSUE_LAYER:SKIN:BY_CATEGORY:THROAT]
[TL_MAJOR_ARTERIES]
[BODY_DETAIL_PLAN:STANDARD_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_HEAD_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RIBCAGE_POSITIONS]
[BODY_DETAIL_PLAN:HUMANOID_RELSIZES]
[USE_MATERIAL_TEMPLATE:SINEW:SINEW_TEMPLATE]
[TENDONS:LOCAL_CREATURE_MAT:SINEW:200]
[LIGAMENTS:LOCAL_CREATURE_MAT:SINEW:200]
[HAS_NERVES]
[USE_MATERIAL_TEMPLATE:BLOOD:BLOOD_TEMPLATE]
[BLOOD:LOCAL_CREATURE_MAT:BLOOD:LIQUID]
[CREATURE_CLASS:GENERAL_POISON]
[GETS_WOUND_INFECTIONS]
[GETS_INFECTIONS_FROM_ROT]
[USE_MATERIAL_TEMPLATE:PUS:PUS_TEMPLATE]
[PUS:LOCAL_CREATURE_MAT:PUS:LIQUID]
[PHYS_ATT_RANGE:STRENGTH:150:600:800:900:1000:1100:1500] -
[PHYS_ATT_RANGE:TOUGHNESS:0:400:600:750:800:900:1100] --
[PHYS_ATT_RANGE:RECUPERATION:1250:1500:1750:2000:2500:3000:5000] +++
[PHYS_ATT_RANGE:DISEASE_RESISTANCE:1250:1500:1750:2000:2500:3000:5000] +++
[MENT_ATT_RANGE:CREATIVITY:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:INTUITION:0:400:600:750:800:900:1100] --
[MENT_ATT_RANGE:MEMORY:5000:5000:5000:5000:5000:5000:5000] max // A wretch never forgets... never forgives.
[MENT_ATT_RANGE:EMPATHY:0:100:200:300:400:450:500] ---
[BODY_SIZE:0:0:3000]
[BODY_SIZE:1:168:10000]
[BODY_SIZE:12:0:60000] // Because of their hunched, and twisted emaciated frames they are counted as being Goblin-sized
[BODY_APPEARANCE_MODIFIER:HEIGHT:75:95:98:100:102:105:125]
[APP_MOD_IMPORTANCE:500]
[BODY_APPEARANCE_MODIFIER:BROADNESS:50:80:83:85:87:90:110]
[APP_MOD_IMPORTANCE:500]
[SET_BP_GROUP:BY_CATEGORY:EYE]
[BP_APPEARANCE_MODIFIER:DEEP_SET:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[BP_APPEARANCE_MODIFIER:ROUND_VS_NARROW:0:70:90:100:110:130:200]
[APP_MOD_NOUN:eyes:PLURAL]
[SET_BP_GROUP:BY_CATEGORY:LIP]
[BP_APPEARANCE_MODIFIER:THICKNESS:25:70:83:85:87:90:110]
[APP_MOD_NOUN:lips:PLURAL]
[APP_MOD_DESC_RANGE:55:70:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:NOSE]
[BP_APPEARANCE_MODIFIER:BROADNESS:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:LENGTH:25:70:90:100:110:130:200]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[BP_APPEARANCE_MODIFIER:UPTURNED:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:CONVEX:0:70:90:100:110:130:200]
[APP_MOD_NOUN:nose bridge:SINGULAR]
[SET_BP_GROUP:BY_CATEGORY:EAR]
[BP_APPEARANCE_MODIFIER:HANGING_LOBES:0:70:90:100:110:130:200]
[APP_MOD_NOUN:ears:PLURAL]
[BP_APPEARANCE_MODIFIER:BROADNESS:50:80:83:85:87:90:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_NOUN:ears:PLURAL]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[SET_BP_GROUP:BY_CATEGORY:TOOTH]
[BP_APPEARANCE_MODIFIER:GAPS:0:70:90:100:110:130:200]
[APP_MOD_NOUN:teeth:PLURAL]
[BP_APPEARANCE_MODIFIER:LENGTH:100:100:100:100:100:100:100] for vampires
[APP_MOD_IMPORTANCE:1000]
[APP_MOD_NOUN:teeth:PLURAL]
[APP_MOD_DESC_RANGE:30:60:90:110:150:190]
[SET_BP_GROUP:BY_CATEGORY:SKULL]
[BP_APPEARANCE_MODIFIER:HIGH_CHEEKBONES:75:95:98:100:102:130:200]
[BP_APPEARANCE_MODIFIER:BROAD_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:JUTTING_CHIN:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:SQUARE_CHIN:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:THROAT]
[BP_APPEARANCE_MODIFIER:DEEP_VOICE:0:70:90:100:110:130:200]
[BP_APPEARANCE_MODIFIER:RASPY_VOICE:0:70:90:100:110:130:200]
[SET_BP_GROUP:BY_CATEGORY:HEAD]
[BP_APPEARANCE_MODIFIER:BROADNESS:50:80:83:85:87:90:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[BP_APPEARANCE_MODIFIER:HEIGHT:90:95:98:100:102:105:110]
[APP_MOD_IMPORTANCE:700]
[APP_MOD_DESC_RANGE:91:94:98:102:106:109]
[ATTACK:PUNCH:BODYPART:BY_TYPE:GRASP]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:punch:punches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:MAIN]
[ATTACK:KICK:BODYPART:BY_TYPE:STANCE]
[ATTACK_SKILL:STANCE_STRIKE]
[ATTACK_VERB:kick:kicks]
[ATTACK_CONTACT_PERC:100]
[ATTACK_FLAG_WITH]
[ATTACK_PRIORITY:SECOND]
[ATTACK:SCRATCH:CHILD_TISSUE_LAYER_GROUP:BY_TYPE:GRASP:BY_CATEGORY:FINGER:NAIL]
[ATTACK_SKILL:GRASP_STRIKE]
[ATTACK_VERB:scratch:scratches]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK:BITE:CHILD_BODYPART_GROUP:BY_CATEGORY:HEAD:BY_CATEGORY:TOOTH]
[ATTACK_SKILL:BITE]
[ATTACK_VERB:bite:bites]
[ATTACK_CONTACT_PERC:100]
[ATTACK_PENETRATION_PERC:100]
[ATTACK_FLAG_EDGE]
[ATTACK_PRIORITY:SECOND]
[ATTACK_FLAG_CANLATCH]
[BABY:1]
[CHILD:6] // They begin their pitiful existance quite early
[EQUIPS]
[HOMEOTHERM:10067]
[SWIMS_LEARNED][SWIM_SPEED:2500]
[MANNERISM_FINGERS:finger:fingers]
[MANNERISM_NOSE:nose]
[MANNERISM_EAR:ear]
[MANNERISM_HEAD:head]
[MANNERISM_EYES:eyes]
[MANNERISM_MOUTH:mouth]
[MANNERISM_HAIR:hair]
[MANNERISM_KNUCKLES:knuckles]
[MANNERISM_LIPS:lips]
[MANNERISM_CHEEK:cheek]
[MANNERISM_NAILS:nails]
[MANNERISM_FEET:feet]
[MANNERISM_ARMS:arms]
[MANNERISM_HANDS:hands]
[MANNERISM_TONGUE:tongue]
[MANNERISM_LEG:leg]
[MANNERISM_LAUGH]
[MANNERISM_SMILE]
[MANNERISM_WALK]
[MANNERISM_SIT]
[MANNERISM_BREATH]
[MANNERISM_POSTURE]
[MANNERISM_STRETCH]
[MANNERISM_EYELIDS]
[CASTE:FEMALE]
[FEMALE]
[MULTIPLE_LITTER_RARE]
[CASTE:MALE]
[MALE]
[SELECT_CASTE:ALL]
[SET_TL_GROUP:BY_CATEGORY:ALL:SKIN]
[TL_COLOR_MODIFIER:ASH_GRAY:1:GRAY:1:BURNT_UMBER:1:TAUPE_PALE:1:LIGHT_BROWN:1:PALE_BROWN:1:TAN:1:ECRU:1:CHARCOAL:1]
[TLCM_NOUN:skin:SINGULAR]
[SET_TL_GROUP:BY_CATEGORY:EYE:EYE]
[TL_COLOR_MODIFIER:IRIS_EYE_CLEAR:1:IRIS_EYE_WHITE:1:IRIS_EYE_MAROON:1:IRIS_EYE_RED:1:IRIS_EYE_BRASS:1:IRIS_EYE_CHARCOAL:1:IRIS_EYE_SLATE_GRAY:1:IRIS_EYE_DARK_VIOLET:1:IRIS_EYE_AMETHYST:1:IRIS_EYE_INDIGO:1:IRIS_EYE_DARK_SCARLET:1]
[TLCM_NOUN:eyes:PLURAL]
Any possible solutions or is the creature description good enough?
** Also I'd like them to be raisable but not able to become werecreatures or vampires. Its seems appropriate these creatures would be beyond the care of even their own gods. I just don't know if I can achieve that without using the CANNOT_UNDEAD tag.