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Author Topic: Ice constructions, light and Line of Sight  (Read 2025 times)

Hotaru

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  • Strange foreigner fond of industry
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Re: Ice constructions, light and Line of Sight
« Reply #15 on: March 29, 2012, 08:31:26 pm »

Buildingdestroyers can destroy buildings from 2 spaces away. To be safe, your pit needs to be 2 spaces wide. Even without that, there's the fact that I'm pretty sure sneaking enemies can come pretty close to an observer before being detected, so your kitten isn't gonna see jack unless it gets very lucky.
Putting the kitten in the room above, with the space between the two corridors being floor grates, should work though.

I'll admit I've never built a corridor like this, but what if...

Spoiler (click to show/hide)

Edit: according to what mr. Da Vinci just posted, apparently it wouldn't need to be 1 space at all.
« Last Edit: March 29, 2012, 08:37:52 pm by Hotaru »
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runlvlzero

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Re: Ice constructions, light and Line of Sight
« Reply #16 on: March 29, 2012, 08:50:18 pm »

Just tested in 34.06 and both floor bars and grates allow sight (they didn't a few versions ago!), but don't allow projectiles. Detection range is a 7x7x7 cube centered on the observer (you can spot a creature 3 tiles away).

Therefore, pasture a lot of dogs or other creatures on top of grates above the entrance hallway to protect them from archers while revealing sneakers.

Ice walls/floors are still walls/floors and block sight.

This is fantastic news! no more dead dogs due to lucky thieves =P yes I had a goblin actually strike down one of my dogs... (thief, not one of the bad evil kind)
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