Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Camera follows creature/item  (Read 988 times)

Urist Da Vinci

  • Bay Watcher
  • [NATURAL_SKILL: ENGINEER:4]
    • View Profile
Camera follows creature/item
« on: April 07, 2012, 10:14:24 pm »

Quote from: Toady One
You can have the camera follow a unit or item, either as a one time thing or as one of the function hotkeys you set up for it. It'll keep following it until you enter another mode, recenter to an announcement, manually scroll, etc. If the followed item is held by a container or by a unit, the camera will center on that.

I wanted to split this from the minecart thread because it has its own potential.

This would be a handy feature for simply observing dwarves go around, monitoring strange mood dwarves, tracking invaders, etc. Potentially, you could even leave a valuable item outside and set the camera on it to get a "Kobold Cam".

It seems that this feature was implemented so that you could watch minecarts fly in parabolic paths through the air.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Camera follows creature/item
« Reply #1 on: April 07, 2012, 10:16:14 pm »

The finer details of pathfinding.  Begin the industrialization of hallways and the close observation of dwarven movement to weed out inefficient moments!

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: Camera follows creature/item
« Reply #2 on: April 07, 2012, 10:18:37 pm »

I think dfhack already had something like this.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Girlinhat

  • Bay Watcher
  • [PREFSTRING:large ears]
    • View Profile
Re: Camera follows creature/item
« Reply #3 on: April 07, 2012, 10:26:20 pm »

It does, but it doesn't follow items.  So this is still fun, and it's vanilla so it'll probably run smoother.

KodKod

  • Bay Watcher
  • Fond of despair and alcoholism.
    • View Profile
Re: Camera follows creature/item
« Reply #4 on: April 07, 2012, 10:28:39 pm »

This might make embarks on steep terrain a little less aggravating, which I am all in favour of. There's nothing worse than wanting to watch a hunter/military squad do their stuff only to have to keep scrolling up and down a mountain to keep up.
Logged
/人‿‿人\
Tell me what you see. It's a mortal wretched cacophony!
KodBlog: A rage in progress. Updated 20/04/12

Corai

  • Bay Watcher
    • View Profile
Re: Camera follows creature/item
« Reply #5 on: April 07, 2012, 10:30:54 pm »

This might make embarks on steep terrain a little less aggravating, which I am all in favour of. There's nothing worse than wanting to watch a hunter/military squad do their stuff only to have to keep scrolling up and down a mountain to keep up.

I'd rather watch my little kobold thieves cut up the children I throw at him.
Logged
Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Camera follows creature/item
« Reply #6 on: April 08, 2012, 12:34:00 pm »

Feels good when a suggestion goes through

King DZA

  • Bay Watcher
  • Ruler of all things ruleable
    • View Profile
Re: Camera follows creature/item
« Reply #7 on: April 08, 2012, 01:33:29 pm »

I've been wanting something like this for a while. If Toady was within appropriate range at the moment, he would be receiving an honorary brofist from a very delighted God-King.