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Author Topic: Is leather armor worth bothering with?  (Read 4351 times)

Watsst

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Re: Is leather armor worth bothering with?
« Reply #15 on: March 25, 2012, 10:40:41 am »

I thought full armor slowed dwarves down? Or not so for fortress mode? So it'd be better to have marksdwarves in leather than full armor (given they arent in melee range, and behind fortifications). And does leather clothes wear as quick as cloth? I thought there'd be a clear difference between the two since leathers treated and far more resiliant.
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FrisianDude

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Re: Is leather armor worth bothering with?
« Reply #16 on: March 25, 2012, 11:07:32 am »

Not sure how much armour slows down, but I prefer to keep marksdwarfs well armoured as well. It's not as if I'm constantly re-placing them so speed isn't all that often an issue. And poorly armoured marksdwarfs have more chance of being shot to death, after all.
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Jacob/Lee

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Re: Is leather armor worth bothering with?
« Reply #17 on: March 25, 2012, 11:10:24 am »

I'm pretty sure it's the weight of the armor that slows them down, which is why steel is hell on untrained dwarves and candy isn't. The heavier something is, the more they suffer. Your dwarves naturally fight this by training their armor skill when they get hit and their armor takes the blow, though. I haven't noticed any major difference between unarmored and fully armed dwarves wearing steel, but maybe I just have a bad eye for movement speed.

GoldenShadow

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Re: Is leather armor worth bothering with?
« Reply #18 on: March 25, 2012, 12:23:56 pm »

we could test this. find dwarfs with the same agility and give one leather armor, one steel, and one naked. give em a station and see how much slower they are than the nekkid one
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slink

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Re: Is leather armor worth bothering with?
« Reply #19 on: March 25, 2012, 12:49:15 pm »

Leather is hard to get without trading. Every animal, no matter how large just gives one tanned skin. So you are forced to breed tons of puppies. I wish you could just breed a few large ones, like cows or yaks and get like 20 leather per butcher
It would be more like 1 for dog, 2 for sheep, 5 for cow, and so on depending on how many dogs can fit in that animal
Try adding an additional skin entry into the animal.  I did that with FAT and got double the fat from butchering the same animal in a modded vs unmodded copy of that fortress.  I added it in this statement, in the raws.

   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:MUSCLE:BONE:CARTILAGE]

became

   [BODY_DETAIL_PLAN:VERTEBRATE_TISSUE_LAYERS:SKIN:FAT:FAT:MUSCLE:BONE:CARTILAGE]
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Akura

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Re: Is leather armor worth bothering with?
« Reply #20 on: March 25, 2012, 12:58:14 pm »

Generally, I use leather armor for the guys who just keep showing up long after migrants stop being a good thing. As well as armoring the crossbow squad, because Armok know how many goddamn Rangers keep coming with those migrant waves. That, and Fishery Workers.

Off-topic: What is the deal with that anyway? Is it due to fishing/hunting being relatively fast food generators(if the hunting attempts are successful) that a civ will try to field more of them to avoid early-history starvation?

Back on-topic: I also try to give every military dwarf a leather cloak, probably leather high boots since I'm too lazy/busy to make metal boots.
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orius

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Re: Is leather armor worth bothering with?
« Reply #21 on: March 25, 2012, 02:28:54 pm »

I usually at least start out my marksdwarves with leather armor.  But I also don't plan to have them get close to the enemy either.  Melee dorfs get metal.

I even have a high fortress value, due to ridiculous amounts of kaolinite.  I've been porcelaining all the things.  Porcelain trade goods?  Check.  Porcelain brick workshops?  Check.  Porcelain statues?  Check.  Porcelain bridges?  Check!  Next up is porcelain flooring.  I've never struck the stuff before, apparently because I was destined to get all of it in this fortress!

Needs porcelain thrones.  :D
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Fortressdeath
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