Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Starting points.  (Read 416 times)

demonator775

  • Bay Watcher
    • View Profile
Starting points.
« on: March 24, 2012, 10:53:02 am »

I have read you can change the amount of starting points, but I cant find it in the data, init files. Can anyone help me on this?
Logged

NecroRebel

  • Bay Watcher
    • View Profile
Re: Starting points.
« Reply #1 on: March 24, 2012, 11:01:31 am »

It's in the world gen parameters, so you'd have to do advanced world gen. It's on the first page when you're setting up a parameter set, called Embark Points, and can be set as high as 10000 without editing the world_gen.txt file.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

Tolisk

  • Bay Watcher
  • [ANGRY_MAMMOTH=TRUE]
    • View Profile
Re: Starting points.
« Reply #2 on: March 24, 2012, 03:49:18 pm »

What does it do?
Logged
In the grim darkness of DF, there can be only FUN

slink

  • Bay Watcher
  • Crazy Cat Dwarf
    • View Profile
    • Slink's Burrow Online
Re: Starting points.
« Reply #3 on: March 24, 2012, 03:51:39 pm »

It makes it so you can give your starting seven lots of skills and carry wagons-full of goods on your embark.
Logged
There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Tolisk

  • Bay Watcher
  • [ANGRY_MAMMOTH=TRUE]
    • View Profile
Re: Starting points.
« Reply #4 on: March 24, 2012, 03:55:01 pm »

Hmmm, i must magmatize the starting stuff.
Logged
In the grim darkness of DF, there can be only FUN