Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: dying (the color not death)  (Read 467 times)

targetstar

  • Bay Watcher
  • ahh, its raining goblin blood.
    • View Profile
dying (the color not death)
« on: March 21, 2012, 06:08:55 pm »

so... what can and can't you dye? i sort of tried to died clothes, it work, but useless cause non of my dwarves have clothes, but can you dye blocks, or metal, ? im sligtly confuse
Logged
ahh, its raining goblin blood everwere

FuzzyZergling

  • Bay Watcher
  • Zergin' erry day.
    • View Profile
Re: dying (the color not death)
« Reply #1 on: March 21, 2012, 06:53:07 pm »

You can dye thread and cloth.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: dying (the color not death)
« Reply #2 on: March 21, 2012, 07:00:57 pm »

increases the value that is all.
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: dying (the color not death)
« Reply #3 on: March 21, 2012, 08:02:36 pm »

Dye is just another type of decoration. You can decoration spam things if you really want to boost their value.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

NecroRebel

  • Bay Watcher
    • View Profile
Re: dying (the color not death)
« Reply #4 on: March 21, 2012, 08:10:19 pm »

Dyed cloth crafts can be surprisingly valuable, especially for a renewable resource. You get the value of the crafts plus the value of a free decoration made from the cloth and a second free decoration made from the dye. Each cloth craft can easily be worth ~400. Cloth is also one of those industries that you can sort of just fire and forget if you set it up right, so in terms of value produced per unit of the player's time, it's probably one of the best.
Logged
A Better Magma Pump Stack: For all your high-FPS surface-level magma installation needs!

kaijyuu

  • Bay Watcher
  • Hrm...
    • View Profile
Re: dying (the color not death)
« Reply #5 on: March 21, 2012, 08:40:38 pm »

My understanding is prepared meals sell really well too, if you're wanting to use farming for profit.

With wagons implemented I don't think it's really worth it, though. Rock mechanisms sell for a ton and I somewhat doubt you'll run low on that. Unless you're aiming for infinite exported wealth, I'd only farm for food/booze.
Logged
Quote from: Chesterton
For, in order that men should resist injustice, something more is necessary than that they should think injustice unpleasant. They must think injustice absurd; above all, they must think it startling. They must retain the violence of a virgin astonishment. When the pessimist looks at any infamy, it is to him, after all, only a repetition of the infamy of existence. But the optimist sees injustice as something discordant and unexpected, and it stings him into action.

targetstar

  • Bay Watcher
  • ahh, its raining goblin blood.
    • View Profile
Re: dying (the color not death)
« Reply #6 on: March 21, 2012, 09:40:38 pm »

i am a farming industy, and use my profit to buy more wood, cause im always out, i always have a suplus or like 4000 or sumthing, so i sell (yea i have that cause 1/4 of my pop is farmers, 1/2 are crafters/blacsmiths, and the last 1/4 is my unplaned migrants

out of my entire pop though, 1/2 of them are mason worker, or some form of crafting, cause i make lotsof structure, which actully allows me to maintain a minimalistic miltary through mass defences (walls 2 stoge tall around my entire area) but i do have like 30 soldiers who train on goblins, and badgers. though i only wish i had a vampire >.>

but yea, farming = prepared food, sounds good.
Logged
ahh, its raining goblin blood everwere