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Author Topic: Dig Orders  (Read 1487 times)

MasterofYoda

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Dig Orders
« on: March 20, 2012, 03:06:20 pm »

I'm sure that at least some of these ideas have been brought up somewhere, but I haven't found it.
I would like to see the Set Orders menu
  • include some for mining, including:

Damp Stone: Cancel designations on Damp Stone and Alert (pause and zoom); Cancel designations but do not alert; Do not cancel or Alert.
Warm Stone: Same thing as for Damp Stone.
Ores: Auto-dig newly revealed metal ores unless they are Damp or Warm; Auto-dig ALL newly revealed metal ores.
Gems: Same thing as for Ores

It seems to me that it would be slightly easier to do this through a set of standing orders - whenever a new tile is revealed - or only those adjacent to just-dug tiles - it is checked against the orders to see whether or not it should be auto-dug. It would also be nice if it could not dig through to already revealed caverns, leaving a thin shell to prevent unwanted fun from wandering inside.
Perhaps it could use the pathfinding algorithm to determine if open spaces adjacent to a tile are closer than, say, 25 steps as the bat flies.
The greatest obstacle I foresee is having the game differentiate between tiles that are newly revealed because you just dug out an adjacent tile, and those revealed because your weaver is dodging past the troglodyte camps and pond grabbers to find the furthest web from the fortress as possible.
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10ebbor10

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Re: Dig Orders
« Reply #1 on: March 20, 2012, 04:10:16 pm »

First 2 already possible in INIT options. SOmeone else or the wiki will probably explain how.
There are utilities for the last 2.
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Azure

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Re: Dig Orders
« Reply #2 on: March 20, 2012, 07:17:14 pm »

I'm sure that at least some of these ideas have been brought up somewhere, but I haven't found it.
I would like to see the Set Orders menu
  • include some for mining, including:

Damp Stone: Cancel designations on Damp Stone and Alert (pause and zoom); Cancel designations but do not alert; Do not cancel or Alert.
Warm Stone: Same thing as for Damp Stone.
Ores: Auto-dig newly revealed metal ores unless they are Damp or Warm; Auto-dig ALL newly revealed metal ores.
Gems: Same thing as for Ores

It seems to me that it would be slightly easier to do this through a set of standing orders - whenever a new tile is revealed - or only those adjacent to just-dug tiles - it is checked against the orders to see whether or not it should be auto-dug. It would also be nice if it could not dig through to already revealed caverns, leaving a thin shell to prevent unwanted fun from wandering inside.
Perhaps it could use the pathfinding algorithm to determine if open spaces adjacent to a tile are closer than, say, 25 steps as the bat flies.
The greatest obstacle I foresee is having the game differentiate between tiles that are newly revealed because you just dug out an adjacent tile, and those revealed because your weaver is dodging past the troglodyte camps and pond grabbers to find the furthest web from the fortress as possible.

For warm/damp stone head to the announcements txt file and remove the chunks doing the pause,recenter.

For the digging, get dfhack and use vdigx to dig the whole vein out.

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King Mir

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Re: Dig Orders
« Reply #3 on: March 20, 2012, 09:01:21 pm »

MasterofYoda

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Re: Dig Orders
« Reply #4 on: March 21, 2012, 12:59:33 am »

I know that it can be done by altering the files - didn't know about dfhack, however. It would be nice to be able to turn the damp warning on/off without having to restart the program, for when I'm digging tree farms or beneath my moat.
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Couchmonster

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Re: Dig Orders
« Reply #5 on: March 21, 2012, 01:36:52 am »

I would prefer a non-dfhack standard interface method to deal with the pause and de-designation problem when mining near magma/water.
It would make the game better!

MrWiggles

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Re: Dig Orders
« Reply #6 on: March 21, 2012, 08:59:03 pm »

Yea, mining designation and auto vien mining on the 'short term' goal list on the dev page. Maybe we'll get something during the next new release when 3d minerals are looked at again.
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