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Author Topic: New creatures: drakes. 34.05  (Read 5783 times)

Drawde

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Re: New creatures: drakes. 34.02
« Reply #15 on: March 04, 2012, 01:48:01 pm »

Thanks, didn't know how to do that.  And done.  Though I left the item ones untouched, since they go in more than one file.
« Last Edit: March 04, 2012, 02:37:15 pm by Drawde »
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Drawde

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Re: New creatures: drakes. 34.02
« Reply #16 on: March 05, 2012, 08:24:35 am »

Do I need to adjust the frequencies that the drakes and dragons appear?  Since I've made them I've only seen one drake spawn, which wiped my fort out before the first migrant wave.  And no dragons yet.
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Drawde

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Re: New creatures: drakes. 34.02
« Reply #17 on: March 07, 2012, 04:38:12 am »

Added some new dragons and made some modifications to a few of the files.  See the first two posts for the corrections.

I also had to split the dragon page due to the character limit.  Here's the tissue and material templates for the dragons:

tissue_template_default.txt
Spoiler (click to show/hide)

material_template_default.txt
Spoiler (click to show/hide)

Add these next ones to the end of the named file

interaction_standard.txt
Spoiler (click to show/hide)

Add these to creature_dragon.txt for a new megabeast and semimegabeast.
Spoiler (click to show/hide)

EDIT1  Changes to all files here.
« Last Edit: March 19, 2012, 09:44:34 pm by Drawde »
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Drawde

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Re: New creatures: drakes. 34.05
« Reply #18 on: March 19, 2012, 09:47:19 pm »

More changes, mainly corrections.  Should run fine now.

Though the skeletal dragon is a bit weak.  Had to change it from a megabeast to a semimegabeast, since it died so easily.  Was lucky to get one to last even 100 years into world gen.  Any tips on fixing it would be appreciated.

As would and corrections or suggestions on improvements.
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