I have in my possession a most sexy embark, with almost everything a dwarf needs; a towering volcano, metals, sheer cliffs and a partially evil biome. The "partially evil" being the only drawback to the otherwise perfect conditions. I'm trying to regen the world and have hit a snag - my world seed is an old, numbers-only style affair as I'd copied it across from the previous version, and seemingly because of this I don't get the same world twice. Does anyone know what DF2012 does with these old seeds or if there is a way of retrieving the actual seed used (exporting parameters only gives me what was input)?
Here's the parameters I used, currently gives me an entirely different world each time:
[WORLD_GEN]
[TITLE:EVIL MOUNTAINS2]
[SEED:2282880]
[HISTORY_SEED:ywyGYEokW4kQAgyGCEwY]
[NAME_SEED:quq0iiaWK6wGseOyaYS4]
[CREATURE_SEED:217853373]
[DIM:257:257]
[EMBARK_POINTS:1274]
[END_YEAR:125]
[BEAST_END_YEAR:2:-1]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:1]
[ELEVATION:10:400:100:50]
[RAINFALL:0:100:400:25]
[TEMPERATURE:50:75:10:400]
[DRAINAGE:0:100:400:400]
[VOLCANISM:0:100:400:400]
[SAVAGERY:25:100:400:400]
[ELEVATION_FREQUENCY:2:1:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:2:1:0:0:2:1]
[VOLCANISM_FREQUENCY:2:1:0:0:0:2]
[MINERAL_SCARCITY:500]
[MEGABEAST_CAP:75]
[SEMIMEGABEAST_CAP:150]
[TITAN_NUMBER:100]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:13]
[NIGHT_TROLL_NUMBER:13]
[BOGEYMAN_NUMBER:13]
[VAMPIRE_NUMBER:9]
[WEREBEAST_NUMBER:13]
[SECRET_NUMBER:39]
[REGIONAL_INTERACTION_NUMBER:20]
[DISTURBANCE_INTERACTION_NUMBER:20]
[EVIL_CLOUD_NUMBER:10]
[EVIL_RAIN_NUMBER:10]
[GOOD_SQ_COUNTS:30:30:0]
[EVIL_SQ_COUNTS:66:6666:666]
[PEAK_NUMBER_MIN:12]
[PARTIAL_OCEAN_EDGE_MIN:1]
[COMPLETE_OCEAN_EDGE_MIN:1]
[VOLCANO_MIN:101]
[REGION_COUNTS:SWAMP:0:0:0]
[REGION_COUNTS:DESERT:0:0:0]
[REGION_COUNTS:FOREST:0:0:0]
[REGION_COUNTS:MOUNTAINS:0:0:0]
[REGION_COUNTS:OCEAN:0:0:0]
[REGION_COUNTS:GLACIER:0:0:0]
[REGION_COUNTS:TUNDRA:0:0:0]
[REGION_COUNTS:GRASSLAND:0:0:0]
[REGION_COUNTS:HILLS:0:0:0]
[EROSION_CYCLE_COUNT:125]
[RIVER_MINS:100:100]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:35000]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:50]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:10]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:50]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:10]
[LEVELS_ABOVE_LAYER_1:10]
[LEVELS_ABOVE_LAYER_2:5]
[LEVELS_ABOVE_LAYER_3:3]
[LEVELS_ABOVE_LAYER_4:2]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:60]
[NON_MOUNTAIN_CAVE_MIN:90]
[ALL_CAVES_VISIBLE:1]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:150]
[TOTAL_CIV_POPULATION:150000]
[SITE_CAP:1500]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:0:0:0]
[RAIN_RANGES:0:0:0]
[DRAINAGE_RANGES:0:0:0]
[SAVAGERY_RANGES:0:0:0]
[VOLCANISM_RANGES:0:0:0]
Will post some screens shortly.