Also I thought about making a pottery industry immediately and creating all my pots from that instead of using stone large pots =)
I'd vote against this--why spend your time & charcoal opening up the pottery line when you
know you're going to have 18.7 metric fucktons of surplus stone lying around? Get that crap off your map by any means possible.
forgot to mention jewelers, those are very important. A good gem setter and gem cutter are important, having very nicely encrusted crafts massively increases the value
I haven't downloaded the newest (VD) version yet, but in the previous one, the skill of the Gem
Cutter is nearly irrelevant, as cut gems have no quality (that I can see). Okay,
large gems have quality, but who cares about them.
But really, it doesn't matter, as pretty much ANY industry is going to prove hugely rewarding, especially after you get a mood or two. Personally, I find the economics of the game tilted WAY too far in the player's favor--if you've ever bought out an entire caravan with a single ☼«☼gold earring☼»☼, or exchanged a Plump Helmet Roast for more than 10,000% of its weight in unprocessed plump helmets, I'm sure you know what I mean.
Industries (and/or goods) with the most obscenely high rates of return: Mechanisms
Metalcrafting
Farming -> Cooking (farms are hilariously overproductive)
Ammunition
Gem-encrusted
anything.