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Author Topic: Meet Seahorse, the immortal horse.  (Read 2100 times)

JoshBrickstien

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Meet Seahorse, the immortal horse.
« on: March 13, 2012, 01:29:34 am »

Meet Seahorse. She's an immortal mare. Her story began in the autumn of year 101, when she arrived at the fortress Pearlwork with a dwarven caravan. After the trading was over, the merchants left the fortress... And then, disaster. The merchants and their horse fell off the waterfall, plummeting to their deaths in the roaring river. The mare landed in the water, breaking all 4 of her legs, and losing two of her hooves. That was a year ago. She's still alive. Underwater. But there's more. She gave birth to a foal. Underwater. The foal is still alive too. Words fail me, people.
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Edit: OH GOD, THE LEATHERS ARE MULTIPLYING WHENEVER I SLEEP.

Imp

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Re: Meet Seahorse, the immortal horse.
« Reply #1 on: March 13, 2012, 01:36:36 am »

Because most critters are swims innate tagged, you can assume that she and her babe are bobbing along at the top of the water in their square, breathing easily as they float there.
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Phynhas

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Re: Meet Seahorse, the immortal horse.
« Reply #2 on: March 13, 2012, 01:38:52 am »

I guess because she's a caravan horse, she doesn't need to eat, either.  That's weird....
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Imp

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Re: Meet Seahorse, the immortal horse.
« Reply #3 on: March 13, 2012, 01:41:37 am »

Only horses that are tamed and belonging to your civ need to eat.  Wild horses, or horses who belong to anyone not under your control are exempt from hunger.  Lucky beasties!
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martinuzz

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Re: Meet Seahorse, the immortal horse.
« Reply #4 on: March 13, 2012, 02:27:39 am »

Only horses that are tamed and belonging to your civ need to eat.  Wild horses, or horses who belong to anyone not under your control are exempt from hunger.  Lucky beasties!

So.. In order to set up an elephant meat factory, you would need a wild bull and cow, and a means to herd them into cage traps controllably, for taming and slaughter.

Elephant herding. Brings back dear memories of the 2d version :D
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Imp

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Re: Meet Seahorse, the immortal horse.
« Reply #5 on: March 13, 2012, 02:49:23 am »


So.. In order to set up an elephant meat factory, you would need a wild bull and cow, and a means to herd them into cage traps controllably, for taming and slaughter.

Elephant herding. Brings back dear memories of the 2d version :D

Maybe not the taming, at least not right before the slaughter, if that's what you mean.  In that case, sure, tame away.  Am sure this is done on some maps!
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smeeprocket

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Re: Meet Seahorse, the immortal horse.
« Reply #6 on: March 13, 2012, 06:12:31 am »

I had wild elephants breed on one of my maps and thought it was awesome. Then the babies wandered into my fort and the slaughter began.
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Hyndis

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Re: Meet Seahorse, the immortal horse.
« Reply #7 on: March 13, 2012, 12:28:38 pm »

You'd have to capture them by cages, and then pit them into a holding pen. Also you'd have to rig up a mechanism to release only a few elephants from the holding pen to your butchers.

This is actually very easy to do. Build a holding pen with retractable bridges as the floor, linked to a lever, so at any time you can drop out part of the holding cell, where the animals then fall to their doom and explode. More parts to butcher.

I did this in one of my old forts, way back in the day:
http://mkv25.net/dfma/poi-17411-thepit

While this will not work for tame animals, it will work for wild animals. You can only butcher tame animals who die from being butchered. If they die from any other cause tame animals will never be butchered. Wild animals are butchered regardless of cause of death. And they also don't need to eat.
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slink

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Re: Meet Seahorse, the immortal horse.
« Reply #8 on: March 13, 2012, 01:53:18 pm »

I like the idea.  Will the size of the herd be limited by the number-of-wild-animals-on-the-map thingy?
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Hyndis

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Re: Meet Seahorse, the immortal horse.
« Reply #9 on: March 13, 2012, 05:18:18 pm »

I like the idea.  Will the size of the herd be limited by the number-of-wild-animals-on-the-map thingy?

Yes, you can get about 50 animals of each species before they stop reproducing. They will start reproducing again once the population drops below 50.

However you can get many different species to farm, assuming they don't murder each other of course. The 50 animals cap is only per species. So you could get horses, deer, goats, sheep, elephants, and rabbits all in the breeding pit, and that would get you ~300 animals.

In that setup for my old fort, you just pull the lever and 1/3rd of the animals plummet to their doom and explode. If you make up the breeding pit with four equally sized bridges, dropping one will cause 1/4th of the animals to plummet and explode. You just don't want to kill them all at once. You need the survivors to reproduce.

I really haven't bothered with doing that in the current version, since I just gave every hostile civilization the ability to use any animal as a mount, plus I added in butchering of sentients, so I'm always rolling in corpses.
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