***Click here for download! =D***It is a small mod. It just expands the vanilla game with few more toys, instruments, plants, alcohols, dyes. It also lets your dwarves 'hate' humans, elves, goblins or kobolds for some racial flavor :3
HOW TO INSTALL:
Put the files in raws/objects/ folder.
Agree to replace the entity_default (it adds toys&instruments to the dwarves and others) and creature_standard (it adds one tag to four races).
WHAT IT ADDS:
-Three undeground plants:
*Abyssal Berries: They make Dwarven Liquor. (Value: 2).
*Toad Roots: Growing only wildly in underground. Eaten raw and nothing else.
*Cave Vines: They make fine Royal [purple] dye (Value: 20).
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-Eight aboveground plants:
*Baskali Berries: Tropical, they make Pearl
dye (Value: 10).
*Crow Berries: Arctic, they make Winter Wine. (Value: 3).
*Star Berries: They make Azure wine (Value: 2) and Sky [azure] dye (Value: 20).
*Blood Weeds: Growing only wildly. Evil, they make Blood Ale (Value: 2).
*Bronze Flowers: Growing only wildly. Not edible, they make Sand Beer (Value: 1) and Bronze [bronze] dye (Value: 20).
*Ice Grass: Growing only wildly. Arctic, not edible, they make Icy Spirit (Value: 3) and Winter [teal] dye (Value: 20).
*Royal Peaches: They make Royal Liquor (Value: 4).
*Sun Pods: Good, tropical, they make Sun Syrup (Value: 25).
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-Five gemstones:
*Amazonite, found in Microcline (Value: 2).
*Clinohumite, found in Limestone (Value: 3).
*Oceanis, found in sedimentary rocks (Value: 10).
*Vermarine, found everywhere (Value: 15).
*Blue Topaz, rarely found in Granite and Topaz clusters (Value: 30).
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-2 toys (dice, gameboard) and instruments (lute, horn).
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Comments, bug reports and all others are welcome! :3
PS: Also, if someone checked - yes, it is part of my very old mod adjusted for 0.34 version.