quote:
Originally posted by biznaz:
<STRONG>First I'd like to say thanks to The Great Toaded One, I'm loving DF. I just started playing a couple days ago. I occasionally get an event that says "a thief has stolen a (pig tail sock)" or other item. Is this kobold trickery or one of my own citizens? And how would I put a stop to this? I have one entrance, patrolled by wardogs, but it occurred to me that a thief could be stealing items of dead goblins (I usually don't let my followers outdoors). I have developed a righteous commune, and in the eyes of Armok envy and theft are blasphemous!
Also I'm closing in on the default population cap, and I rarely get sieged. When I do it's by 40 or 50 goblins that aren't mounted and don't have trolls. They usually mill about outside my fortress, and stay there unless I unleash my crossbowmen in towers. What should I look for on the world map to make the environment a little more hostile? I understand Terrifying and Haunted locations have nasty wildlife, but what location would encourage more and better sieges?
oh and one more question, when do megabeasts come into the picture?
[ March 21, 2008: Message edited by: biznaz ]</STRONG>
Well....only someone who has dawn syndrome couldnt defend vs. a siege as it is now. Ok that was a bit harsh but you get the point I guess. [very easy to destroy all sieging armies, because 1. traps are overpowered, 2. defense mechanisms -> the attackers cant even get into the fortress]
So basically a normal siege looks like this:
1. The enemy troops cant get into the fortress because of the defense mechanisms, and the player is killing the sieging armies with catapults & marksdwarf squads. Basically its hard to loose a SINGLE dwarf in a siege to be honest.
2. You dont need defense systems like moats etc. at all. Just construct traps, open the gates and voila...even megabeasts cannot survive a few stonefall traps....
Well hopelly with the army arc, we will have challenging sieges...[perhaps there will be new AI options for the siegers, like tunnel into the fortress if they cant find a way in normally etc, siege engines, special units to bridge over a moat etc...]
[ March 21, 2008: Message edited by: gimli ]