Sounds like a dwarf children's book. But anyway.. so despite (or perhaps because of) it being moderately useless, I have taken an immediate shine to the fledgling beekeeping industry. I am experiencing one major glitch, however, and haven't seen it posted about elsewhere. Let's see if anyone can shed some light:
I have a sprawling underground fortress accessed through a sizable but modestly-built aboveground "castle", defended by a moat and drawbridges, which is open to the sunlight (deplorable, I know). I have ~30 beehives in this outdoor area, and yes, only one beekeeper. About half of the hives are set to gather products and the other half are not. Theory being, of course, the harvested hives can be replenished as needed by the "breeding" hives. In spite of this, my beekeeper seems to jump on any opportunity to venture outside the castle to obtain wild bee colonies for our hives. I lost three or four beekeepers to sieges and ambushes before I realized there was something else at work. The beekeeper will take the "Install Colony in Hive" job and head out into the wilderness. However, he always heads to the exact same spot - one particular tile which is adjacent to a map-edge tile and has no wild colony anywhere in sight - and park there. He will steadfastly remain there with his "Install Colony in Hive" task active, even as he gets hungry and thirsty and so on, until something gruesome shows up and kills him (or I spot him and cancel the job from the task manager). Not only this, but even when the castle is on lockdown (drawbridges up) he will get the same wild hair and spam my announcements log with messages about how he can't get reach the hive he wants, even when he is standing right next to "breeding" hives that are ready to split. Any ideas on how to correct this, or insight into the problem (other than "beekeeping is bugged")? Should I bug-report this?