Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Farming: Dry versus Wet biomes  (Read 2612 times)

ChaosFollowing

  • Bay Watcher
    • View Profile
    • http://www.chaosfollowing.com
Farming: Dry versus Wet biomes
« on: March 21, 2008, 03:25:00 am »

According to the wiki, the following crops only grow naturally in Wet biomes:

Muck Root, Kobold Bulb, Rat Weed, Fisher Berry, Rope Reed, and Sun berry.

I just embarked twice, first time on a marsh, second time on a swamp...and my seven herbalists are bringing in Wild Strawberries, Prickle Berries and other supposedly Dry crops.

Which biomes(as shown on embark screen) will give me immediate access to Wet crops? Or is this currently bugged?

Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #1 on: March 21, 2008, 03:33:00 am »

They aren't biome tags, they're location tags.  [WET] plants grow on the banks of rivers and ponds, [DRY] plants grow farther away from water sources.


At least that's what I've garnered from my admittedly limited testing.

ChaosFollowing

  • Bay Watcher
    • View Profile
    • http://www.chaosfollowing.com
Re: Farming: Dry versus Wet biomes
« Reply #2 on: March 21, 2008, 03:46:00 am »

Any idea of the distance to the river that counts as Wet, and whether irrigation works?
Logged

Kagus

  • Bay Watcher
  • Olive oil. Don't you?
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #3 on: March 21, 2008, 08:32:00 am »

One to two tiles away from the water's edge.  It may extend as far as three, but I'm not sure.  I also don't know about irrigation, but it might work.


Heh.  That could lend itself to a whole new style of farming.  Just get a bunch of herbalists, set up a massive area with water-filled channels, and then just harvest the wild plants.

puke

  • Bay Watcher
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #4 on: March 21, 2008, 09:01:00 am »

i wonder if this works with aquafers.  you could dig down to one layer above, and then lay down a grid of dots that channeled down to the water.  like rice paddies or something.

The real money crop needs to be in a "good" biome.  of course i dont think you can eat it, and there are probably faster ways of making money.

Logged

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #5 on: March 21, 2008, 03:17:00 pm »

quote:
Originally posted by puke:
<STRONG>i wonder if this works with aquafers.  you could dig down to one layer above, and then lay down a grid of dots that channeled down to the water.  like rice paddies or something.

The real money crop needs to be in a "good" biome.  of course i dont think you can eat it, and there are probably faster ways of making money.</STRONG>


I assume you mean sunberries? They can only be picked in a good biome, but they will grow anywhere and the elves bring them (or seeds) all the time for me. Also, yes they can be eaten (and cooked) as well as brewed. However, while the alcohol is the most valuable alcohol it's still not worth THAT much - 5 per unit, if I remember right, hardly a cash crop.

As for the original post, the humans will almost always have access to rope reed and fisher berries, rat weed and muck roots seems to be slightly more rare but still they sometimes have them. You can order seeds from any plant the humans have access to so you can get them (and grow them) anywhere.

Logged
An ambush! curse all friends of nature!

ChaosFollowing

  • Bay Watcher
    • View Profile
    • http://www.chaosfollowing.com
Re: Farming: Dry versus Wet biomes
« Reply #6 on: March 21, 2008, 08:33:00 pm »

quote:
Originally posted by Kagus:
<STRONG>Heh.  That could lend itself to a whole new style of farming.  Just get a bunch of herbalists, set up a massive area with water-filled channels, and then just harvest the wild plants.</STRONG>

Yeah, my dwarven druids wouldn't mind pure-gathering sun berries, if only I could maximize the output. I might have to test to see if channels affect Wet plant growth.

If it works, you could leave the pathing relatively intact by building water supply passages and channelling one square every few feet.

Logged

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #7 on: March 22, 2008, 10:03:00 pm »

Wait, so I don't necessarily have to grow my sun berry crops in a good biome, or along a pond? the [WET] is only for plant gathering designation?

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #8 on: March 23, 2008, 09:29:00 am »

quote:
Originally posted by Kaelem Gaen:
<STRONG>Wait, so I don't necessarily have to grow my sun berry crops in a good biome, or along a pond? the [WET] is only for plant gathering designation?</STRONG>

Correct. For now anyway (I imagine farming will get an overhaul eventually) you can grow any above ground crop anywhere you want as long as you get the seeds from somewhere.

The exception is mountain biomes which I don't think support any crops at all.

Logged
An ambush! curse all friends of nature!

Kaelem Gaen

  • Bay Watcher
  • And then it appeared the most terrifying creature
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #9 on: March 23, 2008, 04:20:00 pm »

Eh, I might do it just for SnGs plus if/when Farming gets fixed like that, I won't lose my crops.

Kidiri

  • Bay Watcher
    • View Profile
Re: Farming: Dry versus Wet biomes
« Reply #10 on: March 24, 2008, 11:07:00 am »

quote:
Originally posted by Kagus:
<STRONG>Heh.  That could lend itself to a whole new style of farming.  Just get a bunch of herbalists, set up a massive area with water-filled channels, and then just harvest the wild plants.</STRONG>

Or you could just wait until you've got at least one of each and put up a 3 by 3 farm plot per crop and increase effectiveness.

Logged
Veni, Vidi, Pompeii.
Soylent Green is kittens!
Sometimes, when my Dorfs are exceptionally stupid again, I wonder what exactly the [INTELLIGENT]-tag does.