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Author Topic: What would you like to see in a DFVIDTUTS2012 embark profile?  (Read 5218 times)

captain_duck

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #30 on: December 27, 2011, 04:43:45 pm »

Thought i already snuck in that point of judge of intent before. Also bonecarver is just that way in the embark files. Also don't have any more room for extra picks or axes.

Code: [Select]
[PROFILE]
[TITLE:DFVIDTUTS2012 BETA4]
[SKILL:1:MINING:5]
[SKILL:1:NEGOTIATION:1]
[SKILL:1:JUDGING_INTENT:1]
[SKILL:1:APPRAISAL:2]
[SKILL:1:CONVERSATION:1]
[SKILL:2:MINING:5]
[SKILL:2:MECHANICS:1]
[SKILL:3:MASONRY:5]
[SKILL:3:STONECRAFT:5]
[SKILL:4:CARPENTRY:1]
[SKILL:4:BUTCHER:2]
[SKILL:4:TANNER:1]
[SKILL:4:CUTGEM:1]
[SKILL:4:ENCRUSTGEM:1]
[SKILL:4:WOODCRAFT:1]
[SKILL:4:BONECARVE:2]
[SKILL:4:DESIGNBUILDING:1]
[SKILL:5:BREWING:2]
[SKILL:5:COOK:2]
[SKILL:5:PLANT:5]
[SKILL:5:HERBALISM:1]
[SKILL:6:WOODCUTTING:1]
[SKILL:6:AXE:4]
[SKILL:6:LEADERSHIP:1]
[SKILL:6:TEACHING:3]
[SKILL:6:DODGING:1]
[SKILL:7:CROSSBOW:5]
[SKILL:7:SNEAK:1]
[SKILL:7:SITUATIONAL_AWARENESS:1]
[SKILL:7:LEADERSHIP:1]
[SKILL:7:TEACHING:1]
[SKILL:7:DODGING:1]
[ITEM:2:WEAPON:ITEM_WEAPON_PICK:INORGANIC:COPPER]
[ITEM:1:ANVIL:NONE:INORGANIC:IRON]
[ITEM:1:WEAPON:ITEM_WEAPON_CROSSBOW:INORGANIC:COPPER]
[ITEM:1:QUIVER:NONE:CREATURE_MAT:BIRD_TURKEY:LEATHER]
[ITEM:20:AMMO:ITEM_AMMO_BOLTS:INORGANIC:COPPER]
[ITEM:1:WEAPON:ITEM_WEAPON_AXE_TRAINING:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:10:SEEDS:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_TAIL_PIG:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:POD_SWEET:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:BUSH_QUARRY:SEED]
[ITEM:5:SEEDS:NONE:PLANT_MAT:MUSHROOM_CUP_DIMPLE:SEED]
[ITEM:5:PLANT:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:STRUCTURAL]
[ITEM:5:THREAD:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
[ITEM:3:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
[ITEM:1:CHAIN:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
[ITEM:2:BOX:NONE:CREATURE_MAT:SPIDER_CAVE:SILK]
[ITEM:9:DRINK:NONE:PLANT_MAT:MUSHROOM_HELMET_PLUMP:DRINK]
[ITEM:9:DRINK:NONE:PLANT_MAT:GRASS_TAIL_PIG:DRINK]
[ITEM:9:DRINK:NONE:PLANT_MAT:GRASS_WHEAT_CAVE:DRINK]
[ITEM:9:DRINK:NONE:PLANT_MAT:POD_SWEET:DRINK]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_TAN]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_WHITE]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_BLACK]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_RED]
[ITEM:1:POWDER_MISC:NONE:INORGANIC:SAND_YELLOW]
[ITEM:5:WOOD:NONE:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:5:BOULDER:NONE:INORGANIC:GYPSUM]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:YAK:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:REINDEER:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:DONKEY:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:HORSE:MILK]
[ITEM:2:LIQUID_MISC:NONE:CREATURE_MAT:COW:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:SHEEP:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:PIG:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:GOAT:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:LLAMA:MILK]
[ITEM:1:LIQUID_MISC:NONE:CREATURE_MAT:ALPACA:MILK]
[ITEM:1:SPLINT:NONE:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:1:CRUTCH:NONE:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:1:BUCKET:NONE:PLANT_MAT:TOWER_CAP:WOOD]
[ITEM:1:MEAT:NONE:CREATURE_MAT:RAT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_TURKEY:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:BIRD_CHICKEN:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:DOG:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:CAT:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:SHEEP:MUSCLE]
[ITEM:1:MEAT:NONE:CREATURE_MAT:COW:MUSCLE]
[ITEM:3:FISH:NONE:TURTLE:MALE]
[ITEM:3:FISH:NONE:TURTLE:FEMALE]
[ITEM:3:FISH:NONE:LOBSTER_CAVE:FEMALE]
[ITEM:3:FISH:NONE:LOBSTER_CAVE:MALE]
[PET:3:DOG:FEMALE:STANDARD]
[PET:1:DOG:MALE:STANDARD]
[PET:1:DOG:MALE:TRAINED_HUNTER]
[PET:1:CAT:FEMALE:STANDARD]
[PET:1:CAT:MALE:STANDARD]
[PET:1:SHEEP:FEMALE:STANDARD]
[PET:1:SHEEP:MALE:STANDARD]
[PET:4:BIRD_CHICKEN:FEMALE:STANDARD]
[PET:1:BIRD_CHICKEN:MALE:STANDARD]
[PET:1:BIRD_DUCK:FEMALE:STANDARD]
[PET:1:BIRD_DUCK:MALE:STANDARD]
[PET:1:BIRD_TURKEY:FEMALE:STANDARD]
[PET:1:BIRD_TURKEY:MALE:STANDARD]
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knutor

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #31 on: January 04, 2012, 03:17:16 am »

Looks great, Duck.  Cannot wait to try it out.  Sorry I didn't respond earlier.  Happy New Year!  Knutor
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Molay

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #32 on: January 04, 2012, 02:26:15 pm »

Same as knutor, lost track on this thread. Looks like a good alround setup! Now we want to see it in action! :)
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ScratchtasticZ

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #33 on: January 04, 2012, 05:56:08 pm »

I'm sure this has already been pushed out, but here's my two cents... late or otherwise:

In terms of using this embark set to teach new players, I think it's important to be focused and efficient. Maybe it's not the BEST embark set in the world for X, Y, or Z reason... but that's not really the point. The point is to make life easier for the dwarves so the new player can learn - something I found useful when I first learned to play over the summer. It may also be beneficial to have some sort of play-along capability. The fact it takes around 30 minutes just to get on the embark map for the first time can be daunting... although I think that's part of the game's charm, personally.

If we want to really get down to it, there probably should be two sets of tutorials: basics (for the utter newbs/those who are interested... could cover food, water, and dwarfcare; sustainability) and advanced (things like in-depth military, forging, defense design, etc). Obviously that's a pretty hefty task, but it's just an idea I had. It's tough to strike a balance between "just enough" and "too much" when it comes to DF... which I also feel is part of the game's charm.

While I'm here, two more things:

I think it would be really cool to see something different. I am not sure how to implement this in reference to a tutorial, since the focus is on quick and easy. But possibly, somehow...

Also, captain_duck - you taught me to play this game. Felt it necessary to point that out. I'm a big fan and I've watched many of your tutorials and have been following the LP for the past few weeks. I think I actually got more out of the LP in terms of practical knowledge... but that's the beauty of tutorials. You can give someone just enough to get by and human (dorf?) nature takes over from there. Excellent work; keep it up! 8)
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MAurelius

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #34 on: January 07, 2012, 09:09:55 pm »

I'd second an "advanced" tutorial as most tutorials and let's plays sadly end before real sieges even begin, let alone lower level caverns and HFS. I've seen embark preparation 100 times but only on a very few Genesis-based vids have I seen some real large scale combat.

Other things it would be nice to see covered in video form:

Power (windmills, waterwheels, gear assemblies)
Siege Engines (unpopular I know but probably because few people know how to really use them)
Pump stacks
Effectively using Quickfort and Chromafort (I turned on Quickfort once and while it had an small icon in the taskbar nothing else happened that I could tell).

Not saying you specifically should do this CapnDuck, if it's not your cup of tea, but there are a ton of other experts on here we could learn from.
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knutor

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #35 on: January 17, 2012, 04:30:27 pm »

I'd like to see a video of an advanced world generation using this great Lazy Newb Pack world design, from start to bitter finish.  Cutting out the scenes for trading and migrations, once the first of their kind were clearly explained, further discussion of trading and migrations needn't be mentioned.  But every siege needs to be displayed, in there gore-ee details. 

It's the military actions, I would like to learn the most about, because I know this is where I find that I am the weakest overall, and its the usual part that causes most of my abandons.  I've just quit another fortress, because my huntards missed a rampaging blind cave bear, it had 3 dwarf kills, and its rampage had no end insight.  Its odd for me, that a blind bear would make it into the heart of my fortress, so deep in, when I have only 2 entrances, and 6 fully loaded hunters, standing about.  I'm definately doing something wrong.  When I sent the 6 squaded wood haulers over to remove the bear, it ate them.  Haulers not choppers.  I don't squad choppers, err, cutters, just the woodhaulers/weavers, because they seem to spend the most time out in harms way.

Sincerely,
Knutor
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Garath

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #36 on: January 17, 2012, 04:41:38 pm »

I'm sure it has been said before, but I rarely make anyone specialize in mining, so no miners at start. They'll learn on the job and in the beginning I don't need that much stone. Only not aplicable if I don't have any soil layers, at all
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knutor

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #37 on: January 17, 2012, 05:04:26 pm »

I'm sure it has been said before, but I rarely make anyone specialize in mining, so no miners at start.

I have to disagree. 

A skilled miner or two at the beginning is like cheating, and starting the game with 8 or 9 dwarfs, instead of 7.  Yes his skill goes up fast, true.  But does that make it unnecessary to have a skilled miner.  No sir. The points are certainly not wasted.  Especially in a low tree environment, or high savage region, where a wall needs erected ASAP.  I want early stone in bundles, as a compensation for having no wood.  To me, 5 points in mining on the two worst 'viewed' dwarfs is how I start every game.  And 10 points in the most agil, best combat-type 'viewed' dwarf.  Remember we can view them before assigning their skillsets.  This is crucial for me, for a good start.  But usually I fail around year two, out of boredom, or a fluke.  So I do lotsa restarting, and this has become one of the enjoyment points that factor into my DF experience.

Sincerely,
Knutor
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"I don't often drink Mead, but when I do... I prefer Dee Eef's.  -The most interesting Dwarf in the World.  Stay thirsty, my friend.
Shark Dentistry, looking in the Raws.

Poindexterity

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #38 on: January 17, 2012, 05:13:57 pm »

should include a group that works in the "drunken masters" theory of military training.
That being all starting 7 have 5 pts in teacher and then 5 pts each in a seperate non-weapon military skills.
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Intrinsic

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #39 on: February 19, 2012, 09:02:21 am »

Thought i already snuck in that point of judge of intent before. Also bonecarver is just that way in the embark files. Also don't have any more room for extra picks or axes.

<SNIP>

Is this the final profile you chose for DF31.25 embark profile capn? or have you updated it since privately? i'm interested in trying it out in a new fort.

Cheers.
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thistleknot

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Re: What would you like to see in a DFVIDTUTS2012 embark profile?
« Reply #40 on: March 04, 2012, 10:07:42 pm »

I set my sneak/ambush skill highest for the hunter to get a free crossbow.
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