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Author Topic: An army of 2600 elves?  (Read 3887 times)

Qmarx

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Re: An army of 2600 elves?
« Reply #30 on: May 04, 2008, 09:56:00 pm »

quote:
Originally posted by Kagus:
<STRONG>I made the comment about the Spartans and Persians because there happen to be a lot of people who really do think it's an accurate depiction (aside from the "obvious" stuff, such as the mutants).  Having to explain, nay, argue Spartan history with someone like that is at times ridiculously funny, at others utterly depresssing.</STRONG>

Oh, the movie is extremely accurate.

That is, the frame story is fairly realistic, and the embellishments made upon what actually happened are just propagandizing.

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Neonivek

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Re: An army of 2600 elves?
« Reply #31 on: May 04, 2008, 11:33:00 pm »

Well 300 isn't quite accurate mostly because it is based on the mythical version of 300... rather then the true historical event.

Given that they didn't get the social aspects correct due to propaganda... Some of the events were changed for dramatic effect.

Though... I guess we probably should get back to the subject at hand... which was the Elves taking over the world.

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Vugor

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Re: An army of 2600 elves?
« Reply #32 on: May 05, 2008, 08:59:00 am »

Elven horde FTW!!!!!

*Elven horde tramples all enemies*

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Toady One

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Re: An army of 2600 elves?
« Reply #33 on: May 08, 2008, 02:54:00 am »

For the OP:

* Will there be a refinement of the game code that will dramatically increase efficiency?

Unless you count any of the below, nope.

* Will there be hard limits on the number of troops who are involved in a battle?

Involved in an in-play battle, yeah, most likely.  It can't let 2500 creatures come in from the edges at your fortress, since it'll be too slow, and as an adventurer, you couldn't have that many in the same place fighting for the same reason.  The idea is to utilize the mid-level maps that you see during fortress placement and allow large armies to spread out.  While an army of 2500 creatures could almost stand in one of their squares (which is 48x48 tiles), and there are situations where you might want to cram your troops into lines close together, the large armies will mostly have to be spread out a bit.  This might make flanking manuevers more artificial as it would have to first get around any hard cap on the amount of creatures in the area to get them to happen, but concessions have to made at some point.  Still, a tactical mid-level view should be fun to play with, even if you are moving ken burn's civil war style blue and red bars around at each other or something, which then become involved in in-play skirmishes depending on the mode etc etc.  Again, it seems like the main issue here is that when they do start fighting, you can't reinforce with as many critters as you want if there's a hard cap, but it could do something like bias the amount of soldiers allowed in on each side based on the total number of surrounding soldiers so that the advantage is represented accurately, or something.  I'm sure it'll be fine.  And this doesn't mean we won't be trying to get as many soldiers into actual play as possible.

* Will the game be tweaked in order to prevent armies of this size from forming?

Nope, will first attempt to handle as above.

* Wouldn't a massive Elf population make the Dwarfs and Humans terrified of the prospect of an Elf dominated world? Would they be willing to form an alliance with the Goblins in such a desperate situation?

It's reasonable, but it'll be beyond them for a while.  Interesting diplomacy/alliances etc. have to come later.  There's a whole arc for it, but it's not even a v1 arc the way things stand.  I imagine certain elements will creep in before v1.

* When are you going to introduce mounts into the game? Will there be gameplay balances that will discourage players from building an army of elephant mounted Marksdwarfs? The simplest solution would be for animals to require food, horses need hay, elephants need trees, cave crocodiles need Elves, etc.

Mounts are in the game, at least for certain civs that attack you.  Do you mean for dwarves in dwarf mode?  Adventure mode?  Not sure on either of those, if dwarf mounts are even appropriate thematically.

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