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Author Topic: Has the Dungeon Master been fixed in 0.34.xx?  (Read 1770 times)

Uronym

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Has the Dungeon Master been fixed in 0.34.xx?
« on: February 29, 2012, 05:24:38 pm »

I'm curious. The page is missing from the wiki in the DF2012 namespace, and it was broken in 0.31.xx. If anyone knows, they should also add the page to the wiki.
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Loud Whispers

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #1 on: February 29, 2012, 05:29:04 pm »

Still broken, the same work around from .31 still works.

Weird...

Deja vu...

Uronym

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #2 on: February 29, 2012, 05:36:58 pm »

By workaround, do you mean changing the tags [PET_EXOTIC] to [PET] in the raws?
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What I think we're saying is we need dwarves to riot and break things more often.

Flying Dice

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #3 on: February 29, 2012, 05:39:03 pm »

Most likely.
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Awessum Possum

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #4 on: February 29, 2012, 05:44:16 pm »

By workaround, do you mean changing the tags [PET_EXOTIC] to [PET] in the raws?

Yeah, that's what he means. I asked pretty much exactly the same thing this morning.

...Maybe Toady changed something on the forums. :P
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Prologue

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #5 on: February 29, 2012, 05:46:18 pm »

You can also make a new noble that has the same tags as the dungeon master but is appointed by the expedition leader/mayor.
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Nidokoenig

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Re: Has the Dungeon Master been fixed in 0.34.xx?
« Reply #6 on: February 29, 2012, 06:21:21 pm »

The dungeon master problem is/was a multi-level derp: the dungeon master won't immigrate, and even if you make an appointed one, taming exotics doesn't happen.
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