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Author Topic: no Immagrants?  (Read 1209 times)

Bluebolt

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no Immagrants?
« on: May 15, 2008, 04:51:00 am »

Can you turn off imagrants?
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Goblin Dragoon 085

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Re: no Immagrants?
« Reply #1 on: May 15, 2008, 06:15:00 am »

Kinda.
You can lower population cap in the init, to avoid immigration (you wll however get nobles etc through immigration). This might however lead to a fortress with 20 adults and 180 childs+infants, which is bad, very very bad.
So better lower the child_cap as well.

.../df folder/data/init/init.txt

change
[POPULATION_CAP:200]
and
[BABY_CHILD_CAP:100:1000]

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Baney

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Re: no Immagrants?
« Reply #2 on: May 15, 2008, 09:49:00 am »

So.. children never grow up?
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Bogdanov

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Re: no Immagrants?
« Reply #3 on: May 15, 2008, 10:25:00 am »

i think it takes AT LEAST 5 years for a child to grow to an adult, and about 2-3 years for a baby to turn into a chield
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Kagus

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Re: no Immagrants?
« Reply #4 on: May 15, 2008, 10:33:00 am »

It takes twelve years for a dwarf child to grow up, and three years for a baby to turn into a child.  If he survives through childhood, it will take him six more weeks to find a way of killing himself extravagantly.

Metalax

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Re: no Immagrants?
« Reply #5 on: May 15, 2008, 10:42:00 am »

According to the raws dwarves remain baby's for only one year, and indeed become (un)productive members of society on their twelfth birthday.

[ May 15, 2008: Message edited by: Metalax ]

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Kagus

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Re: no Immagrants?
« Reply #6 on: May 15, 2008, 10:44:00 am »

Ah, is it just the one year?  I wonder where I got that three-year number in my head from...