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Author Topic: specific embark parameters  (Read 716 times)

Thrombo

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specific embark parameters
« on: February 24, 2012, 04:24:25 pm »

Hi folks, maybe this is more of a worldgen question, I'm not sure. I'm basically looking for a very particular embark site on my next fortress. I want to be producing most things of steel (even furniture) in the fortress, so iron and flux are a must. I've read from the wiki that the best way to get iron is to search for shallow metals. I also want a relatively flat piece of land (preferably totally flat and uninteresting), a ton of trees, and water of some kind (aquifer or river). I've gone through maybe 12 embarks now and can't find what I'm looking for (using prospect in dfhack to check for the iron). I'm just curious if there's anything else people can recommend in the way of worldgen parameters or other things to get the site I'm looking for. I've tried turning down the mineral rarity already to 750 without much luck.

Also, a bit of a digression...I found a site that had several marble layers, but was NOT listed as having flux in the world view. Is this a bug or is marble no longer a flux stone?


Edit: I forgot to mention, some form of evil (haunted, maybe) is preferred. I'm also very open to embarking on a desert landscape and creating a subterranean tree farm, so trees are not necessarily required.
« Last Edit: February 24, 2012, 04:27:22 pm by Thrombo »
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NecroRebel

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Re: specific embark parameters
« Reply #1 on: February 24, 2012, 04:38:16 pm »

750 mineral scarcity is still quite a bit. If you really, really want iron, turn it down to the 100-300 range.

Also note that you can use prospector on the embark screen now to get an idea of what's actually present in the selected biome. This isn't always 100% accurate, but it can save you from having to actually embark to see if a place is reasonably likely to be suitable.

The site finder isn't always accurate. Marble is still a flux stone, but if it's not close enough to the surface it won't be shown on the world view. The site finder will usually notice it, but not always.
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Thrombo

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Re: specific embark parameters
« Reply #2 on: February 24, 2012, 04:45:30 pm »

Also note that you can use prospector on the embark screen now to get an idea of what's actually present in the selected biome.

This is SO helpful. Thank you! I didn't realize this functionality was available.
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