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Author Topic: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)  (Read 431638 times)

Hugo_The_Dwarf

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5340 on: February 22, 2012, 10:02:18 pm »

Hi, I hope this is still the appropriate thread for these types of questions. I've decided to try my hand at modding, and played around and made an ork civilization/creature for fun. I just can't seem to get them to spawn in worldgen. Can anyone lend a helping hand?

Ork Civilization
Spoiler (click to show/hide)

   [DEFAULT_SITE_TYPE:CAVE] - change to DARK_FORTRESS
   [LIKES_SITE:CAVE_DETAILED]
   [TOLERATES_SITE:RUINS]
   [TOLERATES_SITE:DARK_FORTRESS]
   [BIOME_SUPPORT:ALL_MAIN:1]
   [BIOME_SUPPORT:ANY_RIVER:1]
   [BIOME_SUPPORT:ANY_WETLAND:1]
   [BIOME_SUPPORT:ANY_DESERT:2]
   [BIOME_SUPPORT:ANY_FOREST:3] - pretty high
   [BIOME_SUPPORT:ANY_LAKE:2]
   [BIOME_SUPPORT:MOUNTAIN:1]
   [BIOME_SUPPORT:ANY_GRASSLAND:3] - too high
   [BIOME_SUPPORT:ANY_SAVANNA:4] - too high
   [BIOME_SUPPORT:ANY_SHRUBLAND:3] - too high
   [BIOME_SUPPORT:ANY_RIVER:1]

those I marked with TOO HIGH or HIGH make Orks really picky on where to live, they basiclly want a forest near any grassland and near any savanna and near any shrubland. Basically their Ideal place to live is not exsistant

EDIT:
I've never seen ALL_MAIN used before you checking your error log?
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rephikul

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Re: 0.31. MODDERS WORKSHOP (NEWCOMERS WELCOME!)
« Reply #5341 on: February 22, 2012, 10:05:59 pm »

Hey, what are the largest size of tile that can be used when making a tileset?  I don't plan on making one, I'm just curious.  Could tiles be bigger than Pheobus/Ironhand/Mayday tiles?  How big are each of those sets' tiles?
You can make them as big as you like. Remember however, DF requires a minimum of 80 tiles horizontal and 25 vertical. That mean if you have a say, 1920*1080 screen, 48*48 tiles would make it very hard to see the borders.
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Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.
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