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Author Topic: Magma and a potentialy roasted fortress  (Read 1356 times)

Morbo

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Magma and a potentialy roasted fortress
« on: November 08, 2007, 03:12:00 pm »

I'm planning to build a magma smelter. The problem is I don't know how. Do I build it one floor above or do I dig into the wall next to it. The Magma 7/7 high and I don't know what to do.
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y fortress is a truly horrible place to be. Imagine what other forts must be like if dwarves still imigrate there.

palin88

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Re: Magma and a potentialy roasted fortress
« Reply #1 on: November 08, 2007, 05:03:00 pm »

One floor above, and you need a trench that exposes a tile of open space above the magma within one of the eight external squares of your workshop.

Just watch out for fire imps...

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Core Xii

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Re: Magma and a potentialy roasted fortress
« Reply #2 on: November 08, 2007, 05:06:00 pm »

I believe the magma should be one level below.
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Paul

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Re: Magma and a potentialy roasted fortress
« Reply #3 on: November 08, 2007, 05:57:00 pm »

You need it 1 level below with a 1 tile channel on one of the outer edges of the workshop. I always put it on a non-walkable tile.

The best bet is to build a forge room, then from there make stairs down and make a little chamber (size depending upon how many spaces you want to be able to build forges in above) with a tunnel going from where you are all the way to 1 square away from the magma. At 1 square from magma, go back a bit and build a stair all the way to the surface - this is the escape route. Then you can clear out the stone if you want it (if its valuable) or leave it to be melted by the magma. Can also smooth the walls if you want. When you're ready, dig out the stairs that you made down (channel the top, remove the bottom) and send either the fastest dwarf you have (most agile) or the most expendable to dig out the last wall (undesignate the other miners), and also designate another stone to be mined on the surface. He will dig out the stone and immediately try to dig out the one on the surface, which will send him up the stairs.

I've never lost a miner to this (they always immediately run before it comes in), but it is possible I guess. If you want to avoid that, you could find a spot where the lower floor (one you're making the tunnel to) has magma sticking out farther than the upper floor, and use the channel designation to dig the last tile out from 1 tile above instead. That way your miner is completely safe.

You could also build yourself a steel wall grate along the path of the magma, to supposedly keep magma monsters out, but I never do it and I've yet to have the magma monsters come through my long tunnel, they stay in their pit. Plus if a monster wanted in couldn't it just bust the grate? Your choice here.

[ November 08, 2007: Message edited by: Paul ]

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Angela Christine

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Re: Magma and a potentialy roasted fortress
« Reply #4 on: November 08, 2007, 06:04:00 pm »

If you want to reduce the risk, turn off temperature while you fool around with the magma.  I had a dwarf and his dog fall into a magma channel and swim around in for a quite a while until someone could build a stairwell to get them out.    :p  With temperature turned off it seems to act just like slow water.
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Morbo

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Re: Magma and a potentialy roasted fortress
« Reply #5 on: November 09, 2007, 04:00:00 am »

Thanks for the help, Now I don't have to make charcoal
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y fortress is a truly horrible place to be. Imagine what other forts must be like if dwarves still imigrate there.

doomlichen

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Re: Magma and a potentialy roasted fortress
« Reply #6 on: November 09, 2007, 05:32:00 am »

Don't ditch your furnace yet, you'll need the charcoal and coke to make steel.
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