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Author Topic: Epic noob modder - Crop seasons  (Read 2107 times)

Moonshine Fox

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Epic noob modder - Crop seasons
« on: March 20, 2012, 05:36:20 am »

I find the mere notion that underground crops have seasons and above ground crops do not insane. Is there some way for me to change this "easily" (like RAW editing) and does this affect a game in progress or do I have to gen a new world?

On the same page: I want to edit the whips so they aren't lightsabers, where do I find the weapon "stats" in the raws?


I've searched the first three pages of my search results, but not found my answers. I suck at searching, clearly. Halp?
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chris_strain

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Re: Epic noob modder - Crop seasons
« Reply #1 on: March 20, 2012, 06:40:09 am »

Changing the crops is as simple as editing plant_standard and adding/removing seasons (per plant) as you see fit. Weapon stats are in item_weapon. Lowering the velocity multiplier will help a bit. Picks are obscene as well so I personally tone whips down to the level of a pick... still lethal but not so bad.
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MarcAFK

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Re: Epic noob modder - Crop seasons
« Reply #2 on: March 20, 2012, 07:02:28 am »

Today's your lucky day! Both those can be fixed without regenerating your world, you basically just need to go into your raws and change the values, good luck with teh farming, i'm doing this myself and ended up getting in over my head as i'm now attempting a total overhaul of aboveground crops including edibility of unprocessed seeds, brewing AFTER milling, etc...
Ill probably never finish.
So anyway, to fix Whips ( you should fix scourges and large daggers too since they're also rather excessively pointy.
From your df folder go into data/save/ then into whichever folder your save is actually in , then into raw/objects .. then open item_weapon, find whips (top entry) change the line
 [ATTACK:BLUNT:1:10:lash:lashes:NO_SUB:5000]
the first number after Blunt is contact area, make it much larger to stop whips being lightsabers, axes have 100, try 20 or something (you could change the raws in the main folder and test in arena)

FOr plants look in the file Plant_standard , the file has a good description of everything above the first entry. You'll see
[SPRING][SUMMER][AUTUMN][WINTER] in all the ones you want to mod, just delete the inappropiate ones, also i'll suggest adding [GROWDUR:???] or whatever to the plants to change their growth time, all above ground plants seem to take 42 days (which is equilivent to growdur 500.) Eact day of growth requires a growdur of 12, so for a 90 day crop add [GROWDUR:1080]
Most cereal crops in reality take about 100 days, Root vegetables can take 30 days, some plants take 2 years (pineapple, asparagus) I think you can actually have plants take multiple years as long as you make them able to grow in all seasons.
Edit: I think i once changed whips to a value that made them easily break bones and cause bleeding against unarmoured areas but were generally unable to get past even copper armour. That seemed good enough to me.
« Last Edit: March 20, 2012, 07:05:37 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Moonshine Fox

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Re: Epic noob modder - Crop seasons
« Reply #3 on: March 20, 2012, 08:22:58 am »

Awesome! Especially awesome since both can be changed without regenning. (Have an LP going on Youtube that I don't particularly want to drop).

Thanks for your help! Will be RAW-tinkering this afternoon, methinks. ;)
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Moonshine Fox

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Re: Epic noob modder - Crop seasons
« Reply #4 on: March 20, 2012, 08:26:45 am »

Edit: I think i once changed whips to a value that made them easily break bones and cause bleeding against unarmoured areas but were generally unable to get past even copper armour. That seemed good enough to me.
You don't happen to have that value somewhere handy? Or do I need to perform a lot of !!SCIENCE!! ? Not that I mind ;)
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MarcAFK

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Re: Epic noob modder - Crop seasons
« Reply #5 on: March 20, 2012, 08:37:43 am »

It was a few HDD crashes and XP reinstalls ago, but i think i just changed Contact area to something below AXES. Lemmie just check in arena...
Edit; Changed it to 20 and it's gruesome, lots of broken bones and torn muscles, but it gets fairly frequently deflected off chest and head armour.
I can't remember how bad it is usually, i'll start again with the origonal value and see.
Further testing reveals that whips set to contact area of 20 seem about equally matched with axes vs armoured fighters.
Half the time the axe wins half the time the whip wins, at least with full copper armour and copper axe s full copper and copper whip. Both weapons have a terrible time getting through armour, but the whip will get minor bone breaks through the armour very frequently whereas the axe will sometimes get much worse injuries through teh armour.
The winner ends up being the first one to get in an injury that causes the weapon to be dropped.
Edit 2: Alot of the fights ended with kicks to the head going through the armour shattering the skull and destroying the brain. Maybe kicks are overpowered now? :P
« Last Edit: March 20, 2012, 09:00:00 am by MarcAFK »
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They're nearly as bad as badgers. Build a couple of anti-buzzard SAM sites marksdwarf towers and your fortress will look like Baghdad in 2003 from all the aerial bolt spam. You waste a lot of ammo and everything is covered in unslightly exploded buzzard bits and broken bolts.

Moonshine Fox

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Re: Epic noob modder - Crop seasons
« Reply #6 on: March 20, 2012, 10:14:03 am »

A lot of it seems to stem from the fact that the whips entire weight gets put behind the punch. Perhaps making the whip lighter would stop it from completely shattering whatever it hits? I'll look into this. It should, potentially, be fairly adept at massacering unarmored opponents, even while light.
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