Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Better ranged traps?  (Read 1189 times)

AnnanFay

  • Bay Watcher
    • View Profile
Better ranged traps?
« on: February 23, 2012, 10:09:30 pm »

Is it possible to mod ranged weapon traps (crossbow, bow, blowpipe) that attack tiles a few spaces away from them and are triggered by pressure plate?
Logged

Sphalerite

  • Bay Watcher
    • View Profile
    • Drew's Robots and stuff
Re: Better ranged traps?
« Reply #1 on: February 23, 2012, 10:10:08 pm »

No.  That would require modifying the actual game code.
Logged
Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction.

AnnanFay

  • Bay Watcher
    • View Profile
Re: Better ranged traps?
« Reply #2 on: February 23, 2012, 10:10:56 pm »

No.  That would require modifying the actual game code.

 :'(
Logged

Naryar

  • Bay Watcher
  • [SPHERE:VERMIN][LIKES_FIGHTING]
    • View Profile
Re: Better ranged traps?
« Reply #3 on: February 24, 2012, 11:44:28 am »

maybe in the army arc we may be able to link ballistae to levers or pressure plates, though you would still need a siege operator to reload them.

Telgin

  • Bay Watcher
  • Professional Programmer
    • View Profile
Re: Better ranged traps?
« Reply #4 on: February 24, 2012, 11:48:02 am »

That's not a bad suggestion.  If I could link ballistae to pressure plates I might actually bother with them.  That and if they could fire across z-levels like crossbows.

All things in due time though.
Logged
Through pain, I find wisdom.

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Better ranged traps?
« Reply #5 on: February 24, 2012, 12:00:02 pm »

I just worked on traps yesterday, and I could only do very little for new ideas. If you are interested, take a look at this: Mod thread about traps

I also have a reaction that makes siege operators blind. They still shoot as good/bad as always, but do not flee. This way you can have a siegeengine directly behind fortifications with enemies up front.

Nothing else I can think of though...
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::