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Author Topic: How to start your adventure.  (Read 630 times)

Meistermoxx

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How to start your adventure.
« on: February 18, 2012, 07:24:14 pm »

When i start, i always start with a swordsman and in a tiny civilisation.
Then i wander around town, killing everyone in sight (my record is 136 and counting)
That gives me a massive boost to swordskill and fighting.
After such a massacre, my problem is that my lower legs, lower arm, and my eye is bruised.
Was there something about the ability to retire and then return?
Will that work for my other guy who lost his foot?
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Loud Whispers

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  • They said we have to aim higher, so we dug deeper.
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    • I APPLAUD YOU SIRRAH
Re: How to start your adventure.
« Reply #1 on: February 18, 2012, 07:25:58 pm »

If you mean recovering from injury, lost limbs never grow back :(

Meistermoxx

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Re: How to start your adventure.
« Reply #2 on: February 18, 2012, 07:28:16 pm »

If you mean recovering from injury, lost limbs never grow back :(

So his foot is gone forever...

Never mind, still waiting for the Phoebus tileset to update, before updating.
Might use !MAGIC! to regrow it :D

EDIT: I wonder, can one get past Superhuman strength?
« Last Edit: February 18, 2012, 07:33:34 pm by Meistermoxx »
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Meistermoxx

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Re: How to start your adventure.
« Reply #3 on: February 18, 2012, 08:02:55 pm »

Bump for gloriousity, and attentiongreed!
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Megaman_zx

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  • or megadorf.....megaelf?
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Re: How to start your adventure.
« Reply #4 on: February 18, 2012, 08:28:41 pm »

if you become a werecreature it will grow back
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Tales of the Third Age, 34.11 rp stories from Genesis Reborn

“Name none of the fallen, for they stood in our place. And stand there still in each moment of our lives. Let my death hold no glory, and let me die forgotten and unknown. Let it not be said that I was one among the dead to accuse the living.”

-Deadhouse Gates (Book 2 in the Malazan Book of the Fallen) by Steven Erikson