Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Forcing a common enemy?  (Read 458 times)

NobodyPro

  • Bay Watcher
    • View Profile
Forcing a common enemy?
« on: February 20, 2012, 08:39:23 am »

In my recent modding attempts I have found myself wondering if [OPPOSED_TO_LIFE] mixed with [NOT_LIVING] forces two beings to treat each other as allies. Are hostilities still honoured between the two or can my Tyranids walk through a roaming Spore Mine cluster without a care in the world?

Further Science: If they are on the same side, do [OPPOSED_TO_LIFE] creatures still attack [OPPOSED_TO_LIFE] creatures that lack [NOT_LIVING].
Logged

GreatWyrmGold

  • Bay Watcher
  • Sane, by the local standards.
    • View Profile
Re: Forcing a common enemy?
« Reply #1 on: February 20, 2012, 09:14:06 am »

Another, related question: Are necromancer- and evilbiome-zombies hostile to one another? And if not, how would we change that?
Logged
Sig
Are you a GM with players who haven't posted? TheDelinquent Players Help will have Bay12 give you an action!
[GreatWyrmGold] gets a little crown. May it forever be his mark of Cain; let no one argue pointless subjects with him lest they receive the same.