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Author Topic: [47.05] Better Instruments - Lutes, Bagpipes, Gongs, and more!  (Read 2515 times)

Trainzack

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[47.05] Better Instruments - Lutes, Bagpipes, Gongs, and more!
« on: November 27, 2022, 04:46:47 am »

Better Instruments


   Dwarf Fortress's musical instrument procedural generation system is cool. However, it has a few problems. Every time you generate a new world, you have a new set of opaquely named instruments to (not) learn. Every player has a different set of instruments, preventing a shared cultural connection to form between players. Every instrument is uniquely boring, offering no gradient between simple instruments that are easy to mass-produce and cool instruments with a complex tool chain.
   Better Instruments replaces Dwarf Fortress's procedurally generated instruments with a set of bespoke instruments designed to address those issues. This mod adds 21 new instruments (9 available in fortress mode by default) designed to be recognizable, reasonably challenging to create, and thematically appropriate. Better Instruments avoids altering the vanilla raw files as much as possible to avoid mod conflicts, and should work correctly with any mod that changes which species you play as.

Features

21 new instruments!
   

*         Instrument         *

*   Dwarves   *

*    Elves    *

*   Humans    *

*   Goblins   *

*   Kobolds   *
Ocarina
<< X >>
<< X >>
Pan Flute
<< X >>
Crumhorn
<< X >>
<< X >>
Bagpipes
<< X >>
Shawm
<< X >>
Horn
<< X >>
<< X >>
<< X >>
<< X >>
Bugle
<< X >>
<< X >>
Sackbut
<< X >>
Dread Horn
<< X >>
Lute
<< X >>
<< X >>
<< X >>
Hurdy-Gurdy
<< X >>
Lyre
<< X >>
Saneramí
<< X >>
Harp
<< X >>
Resonator Lute
<< X >>
Harpsichord
<< X >>
Marimba
<< X >>
Tambourine
<< X >>
Enormous Suspended Gong
<< X >>
Kazoo
<< X >>
Flute
<< X >>
<< X >>
   
   Any of these instruments can be easily added to any civilization you want by copying in the instrument's entity tokens. They should all work, even in fortress mode.
   
Two new plants!
   This mod includes two new plants, Giant Reed and Cave Reed, for the construction of reed instruments.
   Giant Reed can only be found in savage wetlands, and it can be cultivated in the summer.
   Cave Reed can only be found deep underground (in the third cavern layer).In addition to being used for instrument-making, it can also be ground into a low quality midnight blue dye.

Spoiler: Installation (click to show/hide)
Spoiler: Credits (click to show/hide)
Spoiler: License (click to show/hide)
Spoiler: Changelog (click to show/hide)
Spoiler: Known Issues (click to show/hide)
« Last Edit: December 04, 2022, 02:14:51 am by Trainzack »
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Trainzack

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Re: [47.05] Better Instruments
« Reply #1 on: November 27, 2022, 04:49:02 am »

[Reserved]

Trainzack

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Re: [47.05] Better Instruments 1.0.3
« Reply #2 on: November 29, 2022, 05:48:44 pm »

I've released version 1.0.3. Some minor balance changes and qol improvements.

Trainzack

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Re: [47.05] Better Instruments - Lutes, Bagpipes, Gongs, and more!
« Reply #3 on: November 30, 2022, 11:27:42 pm »

Version 1.0.4 is out. More minor balance changes and bugfixes.