Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: well.. no mega project for me...  (Read 459 times)

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
well.. no mega project for me...
« on: February 14, 2012, 01:02:11 am »

While building the magma conduit network, I ran into an aquifer. "Fine" I say, "I know how to deal with these!".. so I save before attempting anything stupid.

I try to load my save.... savegame is corrupted.

So. No megaprojct for me until the next release.

Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: well.. no mega project for me...
« Reply #1 on: February 14, 2012, 01:04:53 am »

Do you have save compression turned on in the init file? This will occur more frequently if so.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: well.. no mega project for me...
« Reply #2 on: February 14, 2012, 01:09:56 am »

I had to. (Thumbdrive I carry around)

Without it turned on, it corrupts by taking too long to save. 

So, armok's will be done. Whipsack is sacked. (And the whole world with it!)


I'm used to this actually. I've lost several attempted megaprojects this way.  Perhaps someday I will be able to finish one!

(Though, most of my "normal" forts could be considered mega projects, judging by the sizes of fort I frequently see posted. I have a high end cad workstation at work, and an i7 at home, so I always embark with a huge embark, and make a really big fort. This one would have completely covered a max size embark.)
« Last Edit: February 14, 2012, 01:14:28 am by wierd »
Logged