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Poll

How 'open', typically, do the underground sections of your fortress end up? Is this how you like it?

My fortresses typically have compact, distinct rooms and/or narrow, neat hallways. I usually don't feel the need to change this.
- 83 (38.4%)
My fortresses usually end up pretty closed in, but I'm usually not happy with it.
- 12 (5.6%)
My fortresses typically have sprawling, expansive chambers (walls and specific rooms optional). I am generally happy with this.
- 46 (21.3%)
My fortresses usually end up with many large, open sections, but I often find myself wishing I could somehow undig stone.
- 14 (6.5%)
N/A; My fortresses are typically a more-or-less even mix according to my taste, built above ground/in the caverns/at the circus, and/or Mr Frog sucks at making polls.
- 35 (16.2%)
Evenly-mixed, but I'm cursed and the parts that I want closed-in turn out spacious and the parts I want open end up all claustrophobic.
- 26 (12%)

Total Members Voted: 216


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Author Topic: Narrow Hallways Vs. Expansive Corridors: A Poll  (Read 18096 times)

Uronym

  • Bay Watcher
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Re: Narrow Hallways Vs. Expansive Corridors: A Poll
« Reply #60 on: February 12, 2012, 08:01:00 am »

I have lately been doing a design where I dig a large, central corridor that can be as much as 10 wide and VERY long, either with trade depot right inside, or just outside, then I make a ton of 2-wide corridors going out of this main hall. I'd say my fortresses are definitely tight, and I always have individual rooms for individual purposes. Most rooms, such as for workshops and stockpiles, are 6x6 with double doors.

As for an open, non-room-based design? I've never tried such things, but anymore, my farm plots are all in the same room, instead of in 6 6x6 rooms, so maybe I'm moving in that direction. I used to make my fortresses span several Z-levels, but I think it looks better ęsthetically to keep as much as you can on a single floor, with the advantage of being to see what's going on anywhere pretty easily.
Logged
What I think we're saying is we need dwarves to riot and break things more often.
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