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Author Topic: My reasonable wishlist of nice and simple improvements  (Read 1807 times)

Blah

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My reasonable wishlist of nice and simple improvements
« on: February 05, 2012, 09:55:44 am »

1) Make the default name for squads "Squad 1/2/etc" instead of a random name such as "The cloisters of farting" and allow us to rename squads. The renaming is nice and it makes managing a larger military more easy.

2) Allow us to specify from which side a construction will be built. Dwarves often close themselves into corridors or shafts when sealing them. There is a workaround but it only works when there are no constructions in the shaft/corridor.

3) Change the "Urist has grown attached to a copper short sword" feature to be less annoying. Let us remove said copper short sword in a simple way (without the contortions that are currently required), at the cost of Urist getting an unhappy thought. Personally I wouldn't mind seeing this feature killed but I suppose some may like it for its flavor.

4) Make it easier and thus faster to breach aquifers by lowering the flow rate of aquifers. It just takes too long currently. Alternatively, a "dam" building that can be constructed directly into a water tile would be interesting and open up some ocean fortress possibilities (that don't involve obsidian casting directly into the ocean).

5) Order the rocks in the stockpiles menu alphabetically and add "Magma-safe" to their description when appropriate.

6) Let us specify which rock masons and mechanics use to build their things.

7) Make nicknames of dwarves not be overwritten when they gain a combat name.

8) Lye and milk should be stored in barrels rather than buckets.

9) Fix the excessive size of body parts causing them to clutter up a workshop.

10) Merge a few of the less used jobs. Animal Training + Animal Care = Animal Handler. Fish Dissector + Small Animal Dissector = Animal Dissector. Metalcrafting + Blacksmithing = Blacksmithing. And a few more.

11) Disallow booze cooking.

12) Reduce value of cooked food and drink. They should only be valuable with (several) high quality ingredients.

13) Reduce the value of trap components.

14) Add a tavern building. Dwarves should drink in a tavern, not in the wine cellar.

15) The mead industry isn't a truly viable source of alcohol because it takes so long for hives to grow and they yield relatively little, while needing replacement. I know it's realistic having to replace hives but in its current state there is little point in making mead. Why have a mead industry when plants provide more, more reliably and don't need constant micromanagement?

16) The milking/cheesemaking industry has similar problems of requiring a lot of micromanagement for meager gains. It's more a curiosity than a real way to provide food to the fortress.

17) Shearing/spinning industry also has similar problems.

18) I miss underground rivers/pools, bottomless holes, deep chasms and giant cave spider nests. I would be cool to bring them back in some form or another. What I essentially want is having more possible unique features that an embark zone can have. The caverns are relatively predictable. How about some chasms in which giant cave spiders spawn? Imagine taming them and setting up a giant cave spider silk farm (which could be made into resilient silk used for armor).

19) Make ponds have ramps that dwarves can use to escape if they fall in.

20) Make magma forges dangerous to use by making fire imps more aggressive and letting them pass through fortifications or something like that. Essentially I feel that magma forges should have some drawback other than being more time consuming to set up than normal forges.

21) Danger rooms are an exploit and should be fixed. It only takes a minute to reach legendary fighter status with them.

22) Mail armor and breastplates should use the intended amount of metal bars to make.

23) Let us engrave constructed walls.

23) Let us construct on constructed floors.

24) Idea to make Vertical Bars useful. Make them a construction (so that building destroyers cannot destroy them) and make them require weapons grade metal. Projectiles can be shot through with no penalty. Similarly, floor bars should act like an indestructible floor grate and also require weapons grade metal.

25) Make clothes made out of resilient materials not degrade. That includes adamantine and maybe giant cave spider silk?
« Last Edit: February 05, 2012, 12:20:53 pm by Blah »
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Funk

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Re: My reasonable wishlist of nice and simple improvements
« Reply #1 on: February 05, 2012, 10:58:24 am »

i cast summon Footkerchief
... ok so i got here first.

ok most of them are popular suggestions or known bugs.
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Agree, plus that's about the LAST thing *I* want to see from this kind of game - author spending valuable development time on useless graphics.

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Gotdamnmiracle

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Re: My reasonable wishlist of nice and simple improvements
« Reply #2 on: February 05, 2012, 12:09:25 pm »

i cast summon Footkerchief
... ok so i got here first.

ok most of them are popular suggestions or known bugs.

I love that that is just what Footkerchief does. Really keeps the forums on track.
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peskyninja

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Re: My reasonable wishlist of nice and simple improvements
« Reply #3 on: February 05, 2012, 12:52:07 pm »

Please search before you post something, nowadays 3/4 of the suggestion page is full of repeated crap.
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Silverionmox

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Re: My reasonable wishlist of nice and simple improvements
« Reply #4 on: February 05, 2012, 02:04:41 pm »

- Lists are bad because they don't focus the discussion.
- Many of the listed points are as old as this forum and don't need repeating (eg. engrave constructed walls).
- Many of the points are known bugs. Check the bug tracker.
- Some of the points are already in the game (e.g. disallow booze cooking).

Most of the points left are balancing issues, and then there are one of two that deserve mention. But you can't expect everyone do dig them out: the suggestions forum would be more useful without this post.
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Blah

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Re: My reasonable wishlist of nice and simple improvements
« Reply #5 on: February 05, 2012, 02:40:28 pm »

- Lists are bad because they don't focus the discussion.
- Many of the listed points are as old as this forum and don't need repeating (eg. engrave constructed walls).
- Many of the points are known bugs. Check the bug tracker.
- Some of the points are already in the game (e.g. disallow booze cooking).

Most of the points left are balancing issues, and then there are one of two that deserve mention. But you can't expect everyone do dig them out: the suggestions forum would be more useful without this post.
Actually I think it's more that the suggestion forum is better off without people telling other people to not post suggestions.

If certain ideas keep popping up, there is probably a good reason for that. not all ideas deserve equal opportunities, the most popular ones should go first. Don't you agree?
« Last Edit: February 05, 2012, 02:44:19 pm by Blah »
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Kogut

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Re: My reasonable wishlist of nice and simple improvements
« Reply #6 on: February 05, 2012, 02:53:19 pm »

USE POWER OF GOOGLE!'

"19) Make ponds have ramps that dwarves can use to escape if they fall in." - done in new version
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calico103

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Re: My reasonable wishlist of nice and simple improvements
« Reply #7 on: February 05, 2012, 03:00:21 pm »

If certain ideas keep popping up, there is probably a good reason for that. not all ideas deserve equal opportunities, the most popular ones should go first. Don't you agree?

I can see why you'd think that, and that's a logical assumption, but I used to go on a pay-to-play (technically it was free, but premium features required real-life money) game's forum where the top suggested idea was "MAIK PREMIUM FREE". That... wasn't the best suggestion. (Of course, the forum and the game were crap anyways...)
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Blah

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Re: My reasonable wishlist of nice and simple improvements
« Reply #8 on: February 05, 2012, 03:27:34 pm »

If certain ideas keep popping up, there is probably a good reason for that. not all ideas deserve equal opportunities, the most popular ones should go first. Don't you agree?

I can see why you'd think that, and that's a logical assumption, but I used to go on a pay-to-play (technically it was free, but premium features required real-life money) game's forum where the top suggested idea was "MAIK PREMIUM FREE". That... wasn't the best suggestion. (Of course, the forum and the game were crap anyways...)

Whether the dev is willing to implement commonly proposed ideas is a different matter altogether.

Also as for the search function: I've long given up on using it because it's so bad. It rarely finds what I'm looking for.
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Kogut

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Re: My reasonable wishlist of nice and simple improvements
« Reply #9 on: February 05, 2012, 06:06:48 pm »

Also as for the search function: I've long given up on using it because it's so bad. It rarely finds what I'm looking for.
USE POWER OF GOOGLE!
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Silverionmox

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Re: My reasonable wishlist of nice and simple improvements
« Reply #10 on: February 05, 2012, 06:38:27 pm »

- Lists are bad because they don't focus the discussion.
- Many of the listed points are as old as this forum and don't need repeating (eg. engrave constructed walls).
- Many of the points are known bugs. Check the bug tracker.
- Some of the points are already in the game (e.g. disallow booze cooking).

Most of the points left are balancing issues, and then there are one of two that deserve mention. But you can't expect everyone do dig them out: the suggestions forum would be more useful without this post.
Actually I think it's more that the suggestion forum is better off without people telling other people to not post suggestions.

If certain ideas keep popping up, there is probably a good reason for that. not all ideas deserve equal opportunities, the most popular ones should go first. Don't you agree?

There's the eternal suggestion list for the pop poll (stickied).

At least show you're aware which ones are already recorded, and if possible add something new. If you don't want to slough through a list of other people's ideas, why should they do so with yours? However, feel free to do thread necromancy if you want to bring an idea to attention again, or want to comment on it.

And yes, adding reiterative posts that aren't focused do increase the noise-to-signal ratio of the forum, making it less effective and wasting Toady's time. I'd rather have him squash a bug than reading this thread.
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Gotdamnmiracle

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Re: My reasonable wishlist of nice and simple improvements
« Reply #11 on: February 05, 2012, 07:36:59 pm »

Usually if I have an idea I search it up and if I find it and it is long forgotten I post my support and reanimate the thing bringing it to the front of the list, reminding everyone "Yeah, that was a damn good idea." and possibly sparking healthy discussion.
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MrWiggles

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Re: My reasonable wishlist of nice and simple improvements
« Reply #12 on: February 07, 2012, 12:02:37 am »

I think OP's name is really descriptive of the suggestions he's making.
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Footkerchief

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Re: My reasonable wishlist of nice and simple improvements
« Reply #13 on: February 07, 2012, 01:32:43 pm »

Also as for the search function: I've long given up on using it because it's so bad. It rarely finds what I'm looking for.

It works well if you try various combinations of search terms, keeping synonyms in mind.  Also, yeah, a Google search of the Suggestions forum can work wonders.
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