It seems that some people don't understand how this is different from previous inventions, so I'll list the links that I can find in reverse chronological order:
http://www.bay12forums.com/smf/index.php?topic=92205.msg2616493#msg2616493Sphalerite's ICEMACHINE (Sept 2011)
-Cavern water naturally flows to freeze invaders that enter a 1-tile-wide hallway in the caverns. Mined to reset.
http://www.bay12forums.com/smf/index.php?topic=71906.msg1758929#msg1758929Urist Da Vinci's Cold Shoulder (Nov 2010)
-Reservoir water naturally flows to freeze and drown invaders that enter a 3-tile-wide hallway. Mined to reset.
http://www.bay12forums.com/smf/index.php?topic=63346.msg1465467#msg1465467Scraggletag's Automatically resetting ice trap (August 2010)
-Pumped water freezes invaders that enter a 1-tile-wide hallway. Magma melt reset.
http://www.bay12forums.com/smf/index.php?topic=42210.msg772410#msg772410http://df.magmawiki.com/index.php/User:Vattic/Orcsicle_maker_ExplainedVattic's Semi-automatic Orcsicle Maker (Sept 2009)
-Pumped water freezes invaders that enter a 3-tile-wide hallway. Magma melt reset.
http://www.bay12forums.com/smf/index.php?topic=15652.60http://www.mkv25.net/dfma/movie-231-degrinchinatorVanigo's Degrinchinator (Dec 2007)
-Pumped water freezes invaders that enter a 1-tile-wide hallway. Mined to reset.
There may be more creations, but I can't find them with search.
Would pumping water in, freezing it, then pumping magma under the ice to melt it work? I've heard that magma will melt ice if above or below a z-level.
Yes, but then you need magma plumbing and drains and more levers. The magma has to be constantly moving for the ice to melt. The melting ice moves goblinite into hyperspace, and creates 7/7 water that has to be drained (so it doesn't freeze right away again).
A work around for the need of a large hill/mountain for reservoir is to instead have a reservoir of any size deeper underground and use a pump stack bringing it up into a small hill.
Yes, but the reason I used a reservoir instead of pumps is that the full 7/7 upper level of the reservoir water instantly moves to the target location. The pump method is only as fast as the number of pumps that you have, and can sometimes create ice floors instead of ice walls if it pumps a 1/7 tile.
It's been done. Good trap though.
This hasn't quite been done before. The Prior Art didn't include weapons that hit areas larger than 3-tile-wide hallways underground. I also saw no references to the use of "down stairs" - most people used grates, which would deconstruct if ice forms on them. With creative plumbing, this current idea could be used to ice only parts of the surface that have goblins in them, while leaving the fleeing dwarven caravan unharmed.
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For my "final solution" I think I'm going to construct a spiral of ice walls, leading into my fortress entrance. The entire spiral will be boobytrapped with these stairs. When the spiral is full of enemies, a simple pull of the lever will flash freeze the entire spiral and everything in it. ...
Awesome, go for it!
I could see making a spiral staircase (using ramps) with magma running around the rim and a multi-z-level water reservoir in the center. If it's one tile wide you could add water and then remove magma to freeze and do the reverse to reset. Water would be added universally via 1x1 retracted bridges all up the staircase so little to no movement would occur on the part of invaders. The magma just has to be pulled away from the spiral. Considering you're working in magma and water, just channel away every tile intended to be exposed and rebuild with obsidian, then cut the spiral. ?SCIENCE?
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The problem with this idea is that you can't get the magma and water close enough to prevent freezing, and you can't put machine components outside without them having the "Frozen Here" message and failing.