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Author Topic: Is there any way to make procedurally generated beasts capturable?  (Read 1903 times)

Tirion

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Re: Is there any way to make procedurally generated beasts capturable?
« Reply #15 on: February 03, 2012, 04:19:54 pm »

Problem is megabeasts are [NOSTUN] now.stunnign was the only way before to put them in traps. webbed is another status alignment that can put them in trap. but i expect toadys going to fix it soon.

Isn't there already a [WEBIMMUNE] token?
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Meph

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Re: Is there any way to make procedurally generated beasts capturable?
« Reply #16 on: February 03, 2012, 04:38:12 pm »

Yes, but there are no NOSTUN and WEBIMMUNE creatures. One always works.
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darklord92

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Re: Is there any way to make procedurally generated beasts capturable?
« Reply #17 on: February 03, 2012, 09:26:49 pm »

Problem is megabeasts are [NOSTUN] now.stunnign was the only way before to put them in traps. webbed is another status alignment that can put them in trap. but i expect toadys going to fix it soon.

Isn't there already a [WEBIMMUNE] token?
yes but webed cage traps still trap anything so it's bugged.
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