Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Public challenges, megaprojects and !!FUN!! combined  (Read 651 times)

rephikul

  • Bay Watcher
  • [CURIOUSBEAST_IDEA]
    • View Profile
Public challenges, megaprojects and !!FUN!! combined
« on: February 04, 2012, 03:37:33 am »

I dont think anyone would pick these up but directly from my mod thread:

I sometimes have certain things I want to test but dont have the time to. If you can complete any of the 2 challenges, a creature will be created based on you and you can decide a meal for my cat. Multiple people can win the same challenge if submissions are within 24 hours of the first challenge winner.

Common rules
 + Use Intensifying Mod
 + Enemies must have a path to your dwarves and all of their structures.
 + No walk of doom. Maybe 2-3 tiles on your (non-raised) bridge but that's it.
 + Minimum traps. Each path has a handful at most. Weapon traps can only have one weapon.
 + No weird exploits. Use your common sense to judge.
 + 2x2 embarks

The challenges
 + Pacify hell by preventing demons from ever spawn again.
 + Produce a surplus of 100k power using windmills.
Logged
Intensifying Mod v0.23 for 0.31.25. Paper tigers are white.
Prepacked Dwarf Fortress with Intensifying mod v.0.23, Phoebus graphics set, DFhack, Dwarf Therapist, Runesmith and a specialized custom worldgen param.