Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Siegers won't attack?  (Read 1873 times)

Name Lips

  • Bay Watcher
    • View Profile
Siegers won't attack?
« on: February 04, 2012, 02:19:28 am »

This seems to happen to me all the time...

I'll get a siege, and I'll have a clear path into my fortress (albeit liberally sprinkled with traps), but the siegers just mill around near the edge of the map. They never attack.

I've had this happen for over a year before I get bored and try to send out some military dwarves to "bait" them into attacking, but they always just run up to the dwarves, kill them, and run back to their "milling around" location.

Is this a bug? Am I just not waiting long enough?
Logged

zelpao

  • Bay Watcher
    • View Profile
Re: Siegers won't attack?
« Reply #1 on: February 04, 2012, 02:51:19 am »

There are a number of things that might have happened.
It depends on the civilization type whether or not they will march right in. (Humans linger on the edge more frequently)
It also depends on whether or not they are mounted. (Flying mounts are bugged I believe)
It can also be that the path to the fortress is being "blocked" somewhere. (Tree growth as well as pathing to the base may be the problem)
The last one I can think might have happened is that the leader has died upon entering the map. (Squads always stay by their leader)
Logged

lemmily

  • Bay Watcher
    • View Profile
    • BatFinchBears
Re: Siegers won't attack?
« Reply #2 on: February 04, 2012, 09:31:07 am »

My suggestion would be to train up a squad of melee dwarves and a squad of marksdwarves and go annihilate them!

Or just use sheer numbers! (armed of course) and just make sure they all charge at once rather than in single numbers (this always claims some of my dwarves :[ )

Or you could try some kind of animal bomb alongside the dwarves?
Logged
I make furry things - BatFinch Bears

thegoatgod_pan

  • Bay Watcher
    • View Profile
Re: Siegers won't attack?
« Reply #3 on: February 04, 2012, 02:41:04 pm »

I think there is definitely A.I. at work here, because humans seem to purposefully camp out, rather than going down your trap tunnel. Goblins are forcing you to exit, or do soemthing else.  Usually they will engage if they see and chase a dwarf, so try that
Logged
More ridiculous than reindeer?  Where you think you supercool and is you things the girls where I honestly like I is then why are humans on their as my people or what would you?

Vehudur

  • Bay Watcher
  • [evil]
    • View Profile
Re: Siegers won't attack?
« Reply #4 on: February 04, 2012, 02:51:19 pm »

I think there is definitely A.I. at work here, because humans seem to purposefully camp out, rather than going down your trap tunnel. Goblins are forcing you to exit, or do soemthing else.  Usually they will engage if they see and chase a dwarf, so try that

Sacrificial cheesemaker.
Logged
Quote
...and a third died in his bunk of natural causes - for a dagger in the heart quite naturally ends one's life.

I used to have an avatar, but I was told to remove it after it kept making people go insane.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Siegers won't attack?
« Reply #5 on: February 04, 2012, 04:26:10 pm »

I think there is definitely A.I. at work here, because humans seem to purposefully camp out, rather than going down your trap tunnel. Goblins are forcing you to exit, or do soemthing else.  Usually they will engage if they see and chase a dwarf, so try that

Humans refuse to go into dark areas. Which is why they apparently love above ground forts :P

Also, flying things only path to areas where they would be able to do so on foot. Saves your computer from exploding, though clowns don't care about this rule...

Sus

  • Bay Watcher
  • For ‼SCIENCE‼!
    • View Profile
Re: Siegers won't attack?
« Reply #6 on: February 05, 2012, 02:58:51 am »

Happens quite often on my forts too. I think in case of human sieges, it seems to be their intended behavior.
Goblins, as noted, tend to stick around their leaders, even if said leaders should be dead but aren't registered as such.

There's a variety of ways to deal with this, from buildig marksdwarf fortifications near the "milling around" location (although this would have to be done in between sieges), waiting for a caravan to bait them, some sort of (magma) flooding device, to The Dwarven Way™:
Everybody's an Axedwarf now. CHAAAARGEEEE!!!
Logged
Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.