Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Adventurer Spawn Point  (Read 1392 times)

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Adventurer Spawn Point
« on: January 26, 2012, 06:47:40 pm »

Is there any way to make adventurers who aren't human spawn in a specific spot? (or at least a specific continent!)

I keep trying to play as a dwarf, but they always spawn on a different continent from where my fortress is.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Adventurer Spawn Point
« Reply #1 on: January 26, 2012, 06:52:37 pm »

Beyond looking at which civ is closest to your fort, no :(

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Adventurer Spawn Point
« Reply #2 on: January 26, 2012, 07:02:34 pm »

Even if I choose a civ thats right next to my fort, he still spawns in a human town on the other continent.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Adventurer Spawn Point
« Reply #3 on: January 26, 2012, 07:09:02 pm »

Now that is quite unusual. Does the civ you're embarking on have more than one settlement?

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Adventurer Spawn Point
« Reply #4 on: January 26, 2012, 07:10:12 pm »

Its a dwarven civ.  I think they only have the one mountainhome and possibly my old, abandoned forts.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.

Doomshifter

  • Bay Watcher
  • Deal with it.
    • View Profile
Re: Adventurer Spawn Point
« Reply #5 on: January 26, 2012, 09:59:57 pm »

Whispers, this is the Adventurer subforum. He's playing an adventurer.

At the moment, all adventurers just randomly start in the middle of a human town. It's kinda awkward, but there actually aren't any mountainhomes, forest retreats or dark fortresses in this version. They have sites, but no buildings.
Logged
Add me on PesterChum! My chumhandle is doomedHermit.
Right now Rampages seem to be Godzilla quietly walking into Tokyo, biting the leg off of one reporter... then creeping off again without a sound.

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: Adventurer Spawn Point
« Reply #6 on: January 27, 2012, 02:47:22 pm »

Whispers, this is the Adventurer subforum. He's playing an adventurer.

And you can start in different towns. 

Even if I choose a civ thats right next to my fort, he still spawns in a human town on the other continent.

This is the problem, Dwarf Forts, Elf retreats and Goblin towers pretty much don't exist in adventure mode. Human towns and castles are the only places :(

Urist McDwarfFortress

  • Bay Watcher
  • Suspected elephant sympathizer
    • View Profile
Re: Adventurer Spawn Point
« Reply #7 on: January 27, 2012, 02:54:59 pm »

So it seems that I can either be an adventurer who's the right size to use the candy armor in my fort, but be on the opposite side of the world.  Or I can be a human and be able to get to the fort, but not be able to use anything I've made there... 

Thats rather annoying.
Logged
Sorry, for a moment there I forgot we were all psychopaths.
Someone who has random urges to make mog juice isn't exactly going to care about the cost effectiveness of obtaining it.